- i -
- id()
: messages::Color
, messages::BaseLocation
, messages::Region
, messages::UpgradeTypeData
, messages::WeaponTypeData
, messages::Bullet
, messages::RaceData
, messages::UnitId
, messages::PlayerStatus
, messages::Player
, messages::Chokepoint
, messages::UnitType
, messages::TechType
, messages::UpgradeType
, messages::UnitTypeData
, messages::TechTypeData
, messages::WeaponType
- identifier_value()
: google::protobuf::UninterpretedOption
- idle()
: messages::Unit
- Import()
: google::protobuf::compiler::Importer
- Importer()
: google::protobuf::compiler::Importer
- incompleteunitcount()
: messages::Player
- incompleteUnitCount()
: BWAPI::PlayerImpl
, BWAPI::Player
- incompleteunitcount_size()
: messages::Player
- IncrementRecursionDepth()
: google::protobuf::io::CodedInputStream
- Indent()
: google::protobuf::io::Printer
- index()
: google::protobuf::EnumValueDescriptor
, google::protobuf::ServiceDescriptor
, google::protobuf::MethodDescriptor
, google::protobuf::Descriptor
, google::protobuf::FieldDescriptor
, google::protobuf::EnumDescriptor
- indexToUnit()
: BWAPI::GameImpl
, BWAPI::Game
- initialhitpoints()
: messages::Unit
- InitializationErrorString()
: google::protobuf::Message
, google::protobuf::MessageLite
- initialposition()
: messages::Unit
- initialresources()
: messages::Unit
- initialtileposition()
: messages::Unit
- initialtype()
: messages::Unit
- innersplashradius()
: messages::WeaponTypeData
- innerSplashRadius()
: BWAPI::WeaponType
- input_type()
: google::protobuf::MethodDescriptor
, google::protobuf::MethodDescriptorProto
- Int32Size()
: google::protobuf::internal::WireFormatLite
- Int64Size()
: google::protobuf::internal::WireFormatLite
- interceptorcount()
: messages::Unit
- interceptors()
: messages::Unit
- interceptors_size()
: messages::Unit
- internal_generated_pool()
: google::protobuf::DescriptorPool
- internal_set_underlay()
: google::protobuf::DescriptorPool
- InternalAddGeneratedFile()
: google::protobuf::DescriptorPool
- InternalDontEnforceDependencies()
: google::protobuf::DescriptorPool
- InternalIsFileLoaded()
: google::protobuf::DescriptorPool
- InternalReadStringInline()
: google::protobuf::io::CodedInputStream
- InternalRegisterGeneratedFile()
: google::protobuf::MessageFactory
- InternalRegisterGeneratedMessage()
: google::protobuf::MessageFactory
- irradiated()
: messages::Unit
- irradiatetimer()
: messages::Unit
- is_extension()
: google::protobuf::FieldDescriptor
, google::protobuf::UninterpretedOption_NamePart
- is_optional()
: google::protobuf::FieldDescriptor
- is_packable()
: google::protobuf::FieldDescriptor
- is_repeated()
: google::protobuf::FieldDescriptor
- is_required()
: google::protobuf::FieldDescriptor
- isAccelerating()
: BWAPI::UnitImpl
, BWAPI::Unit
- isaddon()
: messages::UnitTypeData
- isAddon()
: BWAPI::UnitType
- isAlly()
: BWAPI::PlayerImpl
, BWAPI::Player
- isAttackFrame()
: BWAPI::UnitImpl
, BWAPI::Unit
- isAttacking()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBattleNet()
: BWAPI::GameImpl
, BWAPI::Game
- isBeacon()
: BWAPI::UnitType
- isBeingConstructed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBeingGathered()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBeingHealed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBlind()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBraking()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBuildable()
: BWAPI::GameImpl
, BWAPI::Game
- isbuilding()
: messages::UnitTypeData
- isBuilding()
: BWAPI::UnitType
- isburrowable()
: messages::UnitTypeData
- isBurrowable()
: BWAPI::UnitType
- isBurrowed()
: BWAPI::UnitImpl
, BWAPI::Unit
- IsCanceled()
: google::protobuf::RpcController
- isCarryingGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCarryingMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- iscloakable()
: messages::UnitTypeData
- isCloakable()
: BWAPI::UnitType
- isCloaked()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCompleted()
: BWAPI::UnitImpl
, BWAPI::Unit
- isConnected()
: BWAPI::Client
- isConstructing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isDebug()
: BWAPI::GameImpl
, BWAPI::Game
- isDefeated()
: BWAPI::PlayerImpl
, BWAPI::Player
- isDefenseMatrixed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isDetected()
: BWAPI::UnitImpl
, BWAPI::Unit
- isdetector()
: messages::UnitTypeData
- isDetector()
: BWAPI::UnitType
- isEnemy()
: BWAPI::Player
, BWAPI::PlayerImpl
- isEnsnared()
: BWAPI::UnitImpl
, BWAPI::Unit
- isExplored()
: BWAPI::GameImpl
, BWAPI::Game
- isexplored()
: messages::DynamicTerrainInfo
- isexplored_size()
: messages::DynamicTerrainInfo
- IsExtensionNumber()
: google::protobuf::Descriptor
- isFlagBeacon()
: BWAPI::UnitType
- isFlagEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isFlyer()
: BWAPI::UnitType
- isflyer()
: messages::UnitTypeData
- isflyingbuilding()
: messages::UnitTypeData
- isFlyingBuilding()
: BWAPI::UnitType
- isFollowing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGatheringGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGatheringMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- isHallucination()
: BWAPI::UnitImpl
, BWAPI::Unit
- isHero()
: BWAPI::UnitType
- isHoldingPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIdle()
: BWAPI::UnitImpl
, BWAPI::Unit
- isInGame()
: BWAPI::GameImpl
, BWAPI::Game
- IsInitialized()
: messages::StaticGameData
, messages::TilePosition
, messages::UnitTypeIntPair
, messages::UpgradeTypeData
, messages::BaseLocation
, google::protobuf::FileDescriptorSet
, google::protobuf::FileDescriptorProto
, google::protobuf::DescriptorProto_ExtensionRange
, messages::Color
, google::protobuf::DescriptorProto
, google::protobuf::FieldDescriptorProto
, google::protobuf::EnumDescriptorProto
, messages::PlayerText
, google::protobuf::EnumValueDescriptorProto
, google::protobuf::ServiceDescriptorProto
, google::protobuf::MethodDescriptorProto
, google::protobuf::FileOptions
, google::protobuf::MessageOptions
, google::protobuf::FieldOptions
, google::protobuf::EnumOptions
, google::protobuf::EnumValueOptions
, google::protobuf::ServiceOptions
, google::protobuf::MethodOptions
, google::protobuf::UninterpretedOption_NamePart
, google::protobuf::UninterpretedOption
, google::protobuf::internal::ExtensionSet
, google::protobuf::Message
, google::protobuf::MessageLite
, google::protobuf::internal::ReflectionOps
, messages::FrameMessage
, messages::FrameCommands
, messages::Command
, messages::DrawCommand
, messages::DynamicTerrainInfo
, messages::StaticTerrainInfo
, messages::Chokepoint
, messages::Polygon
, messages::Region
, messages::VoidT
, messages::BoxedBoolean
, messages::TextMsg
, messages::Position
, messages::UnitId
, messages::UnitType
, messages::UnitTypeData
, messages::Unit
, messages::RaceData
, messages::PlayerStatus
, messages::Player
, messages::UpgradeLevel
, messages::TechType
, messages::UpgradeType
, messages::TechTypeData
, messages::WeaponType
, messages::WeaponTypeData
, messages::Bullet
- isInside()
: BWTA::Polygon
- isInterruptible()
: BWAPI::Unit
, BWAPI::UnitImpl
- isinvincible()
: messages::UnitTypeData
- isInvincible()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitType
- isInWeaponRange()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIrradiated()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIsland()
: BWTA::BaseLocation
- island()
: messages::BaseLocation
- isLatComEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isLifted()
: BWAPI::UnitImpl
, BWAPI::Unit
- isLoaded()
: BWAPI::UnitImpl
, BWAPI::Unit
- isLockedDown()
: BWAPI::UnitImpl
, BWAPI::Unit
- isMaelstrommed()
: BWAPI::Unit
, BWAPI::UnitImpl
- ismechanical()
: messages::UnitTypeData
- isMechanical()
: BWAPI::UnitType
- isMineralField()
: BWAPI::UnitType
- isMineralOnly()
: BWTA::BaseLocation
- isMorphing()
: BWAPI::Unit
, BWAPI::UnitImpl
- isMoving()
: BWAPI::Unit
, BWAPI::UnitImpl
- isMultiplayer()
: BWAPI::Game
, BWAPI::GameImpl
- isneutral()
: messages::UnitTypeData
- isNeutral()
: BWAPI::Player
, BWAPI::PlayerImpl
, BWAPI::UnitType
- isObserver()
: BWAPI::PlayerImpl
, BWAPI::Player
- isorganic()
: messages::UnitTypeData
- isOrganic()
: BWAPI::UnitType
- isParasited()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPatrolling()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPaused()
: BWAPI::Game
, BWAPI::GameImpl
- isPlagued()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPowerup()
: BWAPI::UnitType
- isQueued()
: BWAPI::UnitCommand
- isReachable()
: BWTA::Region
- isRefinery()
: BWAPI::UnitType
- isrefinery()
: messages::UnitTypeData
- isRepairing()
: BWAPI::Unit
, BWAPI::UnitImpl
- isReplay()
: BWAPI::GameImpl
, BWAPI::Game
- isResearching()
: BWAPI::UnitImpl
, BWAPI::Player
, BWAPI::PlayerImpl
, BWAPI::Unit
- isresourcecontainer()
: messages::UnitTypeData
- isResourceContainer()
: BWAPI::UnitType
- isResourceDepot()
: BWAPI::UnitType
- isresourcedepot()
: messages::UnitTypeData
- isRobotic()
: BWAPI::UnitType
- isrobotic()
: messages::UnitTypeData
- isSelected()
: BWAPI::UnitImpl
, BWAPI::Unit
- isSieged()
: BWAPI::Unit
, BWAPI::UnitImpl
- issolid()
: messages::DrawCommand
- isSpecialBuilding()
: BWAPI::UnitType
- isSpell()
: BWAPI::UnitType
- isSpellcaster()
: BWAPI::UnitType
- isspellcaster()
: messages::UnitTypeData
- isStartingAttack()
: BWAPI::UnitImpl
, BWAPI::Unit
- isStartLocation()
: BWTA::BaseLocation
- isStasised()
: BWAPI::UnitImpl
, BWAPI::Unit
- isStimmed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isStuck()
: BWAPI::Unit
, BWAPI::UnitImpl
- issueCommand()
: BWAPI::UnitImpl
, BWAPI::GameImpl
, BWAPI::Unit
, BWAPI::Game
- isTerrainFinished()
: TerrainAnalysis
- isTerrainSent()
: TerrainAnalysis
- isTraining()
: BWAPI::Unit
, BWAPI::UnitImpl
- IstreamInputStream()
: google::protobuf::io::IstreamInputStream
- istwounitsinoneegg()
: messages::UnitTypeData
- isTwoUnitsInOneEgg()
: BWAPI::UnitType
- IsTypePackable()
: google::protobuf::FieldDescriptor
- isUnderAttack()
: BWAPI::UnitImpl
, BWAPI::Unit
- isUnderDarkSwarm()
: BWAPI::Unit
, BWAPI::UnitImpl
- isUnderDisruptionWeb()
: BWAPI::Unit
, BWAPI::UnitImpl
- isUnderStorm()
: BWAPI::UnitImpl
, BWAPI::Unit
- isUnpowered()
: BWAPI::Unit
, BWAPI::UnitImpl
- isUpgrading()
: BWAPI::Player
, BWAPI::Unit
, BWAPI::PlayerImpl
, BWAPI::UnitImpl
- isValid()
: BWAPI::TilePosition
, BWAPI::Position
- isVictorious()
: BWAPI::Player
, BWAPI::PlayerImpl
- isvisible()
: messages::DynamicTerrainInfo
- isVisible()
: BWAPI::UnitImpl
, BWAPI::BulletImpl
, BWAPI::GameImpl
, BWAPI::Unit
, BWAPI::Bullet
, BWAPI::Game
, BWAPI::Bullet
, BWAPI::Game
, BWAPI::UnitImpl
- isvisible()
: messages::DynamicTerrainInfo
- isVisible()
: BWAPI::GameImpl
- isvisible()
: messages::Bullet
- isVisible()
: BWAPI::Unit
- isvisible_size()
: messages::DynamicTerrainInfo
- isWalkable()
: BWAPI::Game
, BWAPI::GameImpl
- iswinner()
: messages::FrameMessage
, messages::BoxedBoolean
- isworker()
: messages::UnitTypeData
- isWorker()
: BWAPI::UnitType