| BWAPI
   
    | 
| Functions | |
| PlayerType | getPlayerType (std::string name) | 
| std::set< PlayerType > & | allPlayerTypes () | 
| void | init () | 
| Variables | |
| const PlayerType | None | 
| const PlayerType | Computer | 
| const PlayerType | Player | 
| const PlayerType | RescuePassive | 
| const PlayerType | EitherPreferComputer | 
| const PlayerType | EitherPreferHuman | 
| const PlayerType | Neutral | 
| const PlayerType | Closed | 
| const PlayerType | PlayerLeft | 
| const PlayerType | ComputerLeft | 
| const PlayerType | Unknown | 
| std::set<PlayerType>& BWAPI::PlayerTypes::allPlayerTypes | ( | ) | 
Returns the set of all the PlayerTypes.
| PlayerType BWAPI::PlayerTypes::getPlayerType | ( | std::string | name | ) | 
Given the name of a player type, this function will return the playertype. For example: PlayerTypes::getPlayerType("Human") will return PlayerTypes::Human.
| void BWAPI::PlayerTypes::init | ( | ) | 
 1.7.6.1
 1.7.6.1