BWAPI
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AgentPool() | AgentPool | |
getAgent(std::string name) | AgentPool | |
getArbitrator() | AgentPool | |
getCurrentPrimaryBase() | AgentPool | |
getRegisteredGoal(int id) | AgentPool | |
getSquadReccomender() | AgentPool | |
getSquads() | AgentPool | |
launched | AgentPool | |
output | AgentPool | |
registerGoal(GoalDescriptor *g) | AgentPool | |
setCurrentPrimaryBase(Unit *mb) | AgentPool | |
updateAgentDrives() | AgentPool | |
writeDebugMessage(char message[]) | AgentPool | |
writeDebugMessage(std::string message) | AgentPool | |
writeDebugMessage(int message) | AgentPool | |
writeDebugMessage(float message) | AgentPool | |
writeDebugMessage(std::string message, std::string target) | AgentPool | |
writeDebugMessage(std::vector< GoalDescriptor * > messages, std::string target) | AgentPool | |
writeDebugMessage(int message, std::string target) | AgentPool | |
~AgentPool() | AgentPool |