BWAPI
|
Event() | BWAPI::Event | |
isWinner | BWAPI::Event | |
MatchEnd(bool isWinner) | BWAPI::Event | [static] |
MatchFrame() | BWAPI::Event | [static] |
MatchStart() | BWAPI::Event | [static] |
MenuFrame() | BWAPI::Event | [static] |
NukeDetect(Position target) | BWAPI::Event | [static] |
operator==(const Event &other) | BWAPI::Event | |
player | BWAPI::Event | |
PlayerLeft(Player *player) | BWAPI::Event | [static] |
position | BWAPI::Event | |
ReceiveText(Player *player, std::string text) | BWAPI::Event | [static] |
SaveGame(std::string gameName) | BWAPI::Event | [static] |
SendText(std::string text) | BWAPI::Event | [static] |
text | BWAPI::Event | |
type | BWAPI::Event | |
unit | BWAPI::Event | |
UnitCreate(Unit *unit) | BWAPI::Event | [static] |
UnitDestroy(Unit *unit) | BWAPI::Event | [static] |
UnitDiscover(Unit *unit) | BWAPI::Event | [static] |
UnitEvade(Unit *unit) | BWAPI::Event | [static] |
UnitHide(Unit *unit) | BWAPI::Event | [static] |
UnitMorph(Unit *unit) | BWAPI::Event | [static] |
UnitRenegade(Unit *unit) | BWAPI::Event | [static] |
UnitShow(Unit *unit) | BWAPI::Event | [static] |