#include <Event.h>
Public Member Functions | |
Event () | |
bool | operator== (const Event &other) |
Static Public Member Functions | |
static Event | MatchStart () |
static Event | MatchEnd (bool isWinner) |
static Event | MatchFrame () |
static Event | MenuFrame () |
static Event | SendText (std::string text) |
static Event | ReceiveText (Player *player, std::string text) |
static Event | PlayerLeft (Player *player) |
static Event | NukeDetect (Position target) |
static Event | UnitDiscover (Unit *unit) |
static Event | UnitEvade (Unit *unit) |
static Event | UnitShow (Unit *unit) |
static Event | UnitHide (Unit *unit) |
static Event | UnitCreate (Unit *unit) |
static Event | UnitDestroy (Unit *unit) |
static Event | UnitMorph (Unit *unit) |
static Event | UnitRenegade (Unit *unit) |
static Event | SaveGame (std::string gameName) |
Public Attributes | |
EventType::Enum | type |
Position | position |
std::string | text |
Unit * | unit |
Player * | player |
bool | isWinner |
static Event BWAPI::Event::MatchEnd | ( | bool | isWinner | ) | [static] |
static Event BWAPI::Event::MatchFrame | ( | ) | [static] |
static Event BWAPI::Event::MatchStart | ( | ) | [static] |
static Event BWAPI::Event::MenuFrame | ( | ) | [static] |
static Event BWAPI::Event::NukeDetect | ( | Position | target | ) | [static] |
bool BWAPI::Event::operator== | ( | const Event & | other | ) |
static Event BWAPI::Event::PlayerLeft | ( | Player * | player | ) | [static] |
static Event BWAPI::Event::ReceiveText | ( | Player * | player, |
std::string | text | ||
) | [static] |
static Event BWAPI::Event::SaveGame | ( | std::string | gameName | ) | [static] |
static Event BWAPI::Event::SendText | ( | std::string | text | ) | [static] |
static Event BWAPI::Event::UnitCreate | ( | Unit * | unit | ) | [static] |
static Event BWAPI::Event::UnitDestroy | ( | Unit * | unit | ) | [static] |
static Event BWAPI::Event::UnitDiscover | ( | Unit * | unit | ) | [static] |
static Event BWAPI::Event::UnitEvade | ( | Unit * | unit | ) | [static] |
static Event BWAPI::Event::UnitHide | ( | Unit * | unit | ) | [static] |
static Event BWAPI::Event::UnitMorph | ( | Unit * | unit | ) | [static] |
static Event BWAPI::Event::UnitRenegade | ( | Unit * | unit | ) | [static] |
static Event BWAPI::Event::UnitShow | ( | Unit * | unit | ) | [static] |
std::string BWAPI::Event::text |