BWAPI
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executeSquadManagement() | SquadTacticsModel | |
executeTactics() | SquadTacticsModel | |
getSquad() | SquadTacticsModel | |
getTactic() | SquadTacticsModel | |
initialize() | SquadTacticsModel | |
isDead() | SquadTacticsModel | |
numAlive() | SquadTacticsModel | |
orderReinforcements() | SquadTacticsModel | |
removeMember(Unit *m) | SquadTacticsModel | |
setDead() | SquadTacticsModel | |
SquadTacticsModel(Squad *m, int INITIAL_TACTIC, AgentPool *p, UnitOrder u) | SquadTacticsModel | |
SquadTacticsModel(Squad *m, int INITIAL_TACTIC, AgentPool *p) | SquadTacticsModel | |
switchTactic(int NEW_TACTIC) | SquadTacticsModel |