BWAPI
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#include <SquadTacticsModel.h>
Public Member Functions | |
SquadTacticsModel (Squad *m, int INITIAL_TACTIC, AgentPool *p, UnitOrder u) | |
SquadTacticsModel (Squad *m, int INITIAL_TACTIC, AgentPool *p) | |
void | switchTactic (int NEW_TACTIC) |
Squad * | getSquad () |
bool | executeTactics () |
void | initialize () |
bool | isDead () |
int | numAlive () |
void | setDead () |
void | orderReinforcements () |
int | getTactic () |
void | removeMember (Unit *m) |
bool | executeSquadManagement () |
SquadTacticsModel::SquadTacticsModel | ( | Squad * | m, |
int | INITIAL_TACTIC, | ||
AgentPool * | p, | ||
UnitOrder | u | ||
) |
SquadTacticsModel::SquadTacticsModel | ( | Squad * | m, |
int | INITIAL_TACTIC, | ||
AgentPool * | p | ||
) |
bool SquadTacticsModel::executeTactics | ( | ) |
int SquadTacticsModel::getTactic | ( | ) |
void SquadTacticsModel::initialize | ( | ) |
bool SquadTacticsModel::isDead | ( | ) |
int SquadTacticsModel::numAlive | ( | ) |
void SquadTacticsModel::removeMember | ( | Unit * | m | ) |
void SquadTacticsModel::setDead | ( | ) |
void SquadTacticsModel::switchTactic | ( | int | NEW_TACTIC | ) |