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BWAPI
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#include <SquadTacticsModel.h>
Public Member Functions | |
| SquadTacticsModel (Squad *m, int INITIAL_TACTIC, AgentPool *p, UnitOrder u) | |
| SquadTacticsModel (Squad *m, int INITIAL_TACTIC, AgentPool *p) | |
| void | switchTactic (int NEW_TACTIC) |
| Squad * | getSquad () |
| bool | executeTactics () |
| void | initialize () |
| bool | isDead () |
| int | numAlive () |
| void | setDead () |
| void | orderReinforcements () |
| int | getTactic () |
| void | removeMember (Unit *m) |
| bool | executeSquadManagement () |
| SquadTacticsModel::SquadTacticsModel | ( | Squad * | m, |
| int | INITIAL_TACTIC, | ||
| AgentPool * | p, | ||
| UnitOrder | u | ||
| ) |
| SquadTacticsModel::SquadTacticsModel | ( | Squad * | m, |
| int | INITIAL_TACTIC, | ||
| AgentPool * | p | ||
| ) |

| bool SquadTacticsModel::executeTactics | ( | ) |


| int SquadTacticsModel::getTactic | ( | ) |
| void SquadTacticsModel::initialize | ( | ) |
| bool SquadTacticsModel::isDead | ( | ) |
| int SquadTacticsModel::numAlive | ( | ) |



| void SquadTacticsModel::removeMember | ( | Unit * | m | ) |

| void SquadTacticsModel::setDead | ( | ) |

| void SquadTacticsModel::switchTactic | ( | int | NEW_TACTIC | ) |
1.7.6.1