| 
    BWAPI
   
    
   
   | 
  
  
  
 
#include <SquadTacticsModel.h>
Public Member Functions | |
| SquadTacticsModel (Squad *m, int INITIAL_TACTIC, AgentPool *p, UnitOrder u) | |
| SquadTacticsModel (Squad *m, int INITIAL_TACTIC, AgentPool *p) | |
| void | switchTactic (int NEW_TACTIC) | 
| Squad * | getSquad () | 
| bool | executeTactics () | 
| void | initialize () | 
| bool | isDead () | 
| int | numAlive () | 
| void | setDead () | 
| void | orderReinforcements () | 
| int | getTactic () | 
| void | removeMember (Unit *m) | 
| bool | executeSquadManagement () | 
| SquadTacticsModel::SquadTacticsModel | ( | Squad * | m, | 
| int | INITIAL_TACTIC, | ||
| AgentPool * | p, | ||
| UnitOrder | u | ||
| ) | 
| SquadTacticsModel::SquadTacticsModel | ( | Squad * | m, | 
| int | INITIAL_TACTIC, | ||
| AgentPool * | p | ||
| ) | 

| bool SquadTacticsModel::executeTactics | ( | ) | 


| int SquadTacticsModel::getTactic | ( | ) | 
| void SquadTacticsModel::initialize | ( | ) | 
| bool SquadTacticsModel::isDead | ( | ) | 
| int SquadTacticsModel::numAlive | ( | ) | 



| void SquadTacticsModel::removeMember | ( | Unit * | m | ) | 

| void SquadTacticsModel::setDead | ( | ) | 

| void SquadTacticsModel::switchTactic | ( | int | NEW_TACTIC | ) | 
 1.7.6.1