BWAPI
|
attachIntelligenceModule(InformationManagerAgent *a) | ValkyrieHunterKillerTactics | |
clearTarget() | ValkyrieHunterKillerTactics | |
declareTarget() | ValkyrieHunterKillerTactics | |
executeTactics()=0 | MicroTacticsModel | [pure virtual] |
getKnownType() | ValkyrieHunterKillerTactics | [virtual] |
getUnit() | ValkyrieHunterKillerTactics | [virtual] |
MicroTacticsModel::executeTactics() | ValkyrieHunterKillerTactics | [virtual] |
move(Position p) | ValkyrieHunterKillerTactics | [virtual] |
setMovementLag(int l) | ValkyrieHunterKillerTactics | [virtual] |
setTarget(Unit *t) | ValkyrieHunterKillerTactics | |
ValkyrieHunterKillerTactics(Unit *u) | ValkyrieHunterKillerTactics | |
ValkyrieHunterKillerTactics(Unit *u, ValkyrieAerialSquadron *p, InformationManagerAgent *a) | ValkyrieHunterKillerTactics | |
ValkyrieHunterKillerTactics(Unit *u, int movementLag) | ValkyrieHunterKillerTactics | |
~MicroTacticsModel() | MicroTacticsModel | [inline] |