BWAPI
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#include <ValkyrieHunterKillerTactics.h>
Public Member Functions | |
ValkyrieHunterKillerTactics (Unit *u) | |
ValkyrieHunterKillerTactics (Unit *u, ValkyrieAerialSquadron *p, InformationManagerAgent *a) | |
ValkyrieHunterKillerTactics (Unit *u, int movementLag) | |
virtual bool | MicroTacticsModel::executeTactics () |
virtual Unit * | getUnit () |
virtual void | setMovementLag (int l) |
void | setTarget (Unit *t) |
void | clearTarget () |
void | declareTarget () |
virtual void | move (Position p) |
void | attachIntelligenceModule (InformationManagerAgent *a) |
virtual UnitType | getKnownType () |
ValkyrieHunterKillerTactics::ValkyrieHunterKillerTactics | ( | Unit * | u, |
ValkyrieAerialSquadron * | p, | ||
InformationManagerAgent * | a | ||
) |
ValkyrieHunterKillerTactics::ValkyrieHunterKillerTactics | ( | Unit * | u, |
int | movementLag | ||
) |
UnitType ValkyrieHunterKillerTactics::getKnownType | ( | ) | [virtual] |
Implements MicroTacticsModel.
Unit * ValkyrieHunterKillerTactics::getUnit | ( | ) | [virtual] |
Implements MicroTacticsModel.
virtual bool ValkyrieHunterKillerTactics::MicroTacticsModel::executeTactics | ( | ) | [virtual] |
void ValkyrieHunterKillerTactics::move | ( | Position | p | ) | [virtual] |
void ValkyrieHunterKillerTactics::setMovementLag | ( | int | l | ) | [virtual] |
Implements MicroTacticsModel.
void ValkyrieHunterKillerTactics::setTarget | ( | Unit * | t | ) |