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BWAPI
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#include <ValkyrieHunterKillerTactics.h>


Public Member Functions | |
| ValkyrieHunterKillerTactics (Unit *u) | |
| ValkyrieHunterKillerTactics (Unit *u, ValkyrieAerialSquadron *p, InformationManagerAgent *a) | |
| ValkyrieHunterKillerTactics (Unit *u, int movementLag) | |
| virtual bool | MicroTacticsModel::executeTactics () |
| virtual Unit * | getUnit () |
| virtual void | setMovementLag (int l) |
| void | setTarget (Unit *t) |
| void | clearTarget () |
| void | declareTarget () |
| virtual void | move (Position p) |
| void | attachIntelligenceModule (InformationManagerAgent *a) |
| virtual UnitType | getKnownType () |

| ValkyrieHunterKillerTactics::ValkyrieHunterKillerTactics | ( | Unit * | u, |
| ValkyrieAerialSquadron * | p, | ||
| InformationManagerAgent * | a | ||
| ) |

| ValkyrieHunterKillerTactics::ValkyrieHunterKillerTactics | ( | Unit * | u, |
| int | movementLag | ||
| ) |
| UnitType ValkyrieHunterKillerTactics::getKnownType | ( | ) | [virtual] |
Implements MicroTacticsModel.
| Unit * ValkyrieHunterKillerTactics::getUnit | ( | ) | [virtual] |
Implements MicroTacticsModel.
| virtual bool ValkyrieHunterKillerTactics::MicroTacticsModel::executeTactics | ( | ) | [virtual] |
| void ValkyrieHunterKillerTactics::move | ( | Position | p | ) | [virtual] |
| void ValkyrieHunterKillerTactics::setMovementLag | ( | int | l | ) | [virtual] |
Implements MicroTacticsModel.
| void ValkyrieHunterKillerTactics::setTarget | ( | Unit * | t | ) |

1.7.6.1