BWAPI
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executeTactics()=0 | MicroTacticsModel | [pure virtual] |
getKnownType() | VultureMicroTactics | [virtual] |
getUnit() | VultureMicroTactics | [virtual] |
MicroTacticsModel::executeTactics() | VultureMicroTactics | [virtual] |
move(Position p) | VultureMicroTactics | [virtual] |
patrol(Position p) | VultureMicroTactics | |
setMovementLag(int l) | VultureMicroTactics | [virtual] |
VultureMicroTactics(Unit *u, CrawlingBallAttack *s) | VultureMicroTactics | |
VultureMicroTactics(Unit *u, int movementLag) | VultureMicroTactics | |
~MicroTacticsModel() | MicroTacticsModel | [inline] |