BWAPI
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attachIntelligenceModule(InformationManagerAgent *a) | WraithHunterKillerTactics | |
clearTarget() | WraithHunterKillerTactics | |
declareTarget() | WraithHunterKillerTactics | |
executeTactics()=0 | MicroTacticsModel | [pure virtual] |
findNewPoint() | WraithHunterKillerTactics | |
getKnownType() | WraithHunterKillerTactics | [virtual] |
getUnit() | WraithHunterKillerTactics | [virtual] |
MicroTacticsModel::executeTactics() | WraithHunterKillerTactics | [virtual] |
move(Position p) | WraithHunterKillerTactics | [virtual] |
setMovementLag(int l) | WraithHunterKillerTactics | [virtual] |
setTarget(Unit *t) | WraithHunterKillerTactics | |
WraithHunterKillerTactics(Unit *u) | WraithHunterKillerTactics | |
WraithHunterKillerTactics(Unit *u, WraithAerialSquadron *p, InformationManagerAgent *a) | WraithHunterKillerTactics | |
WraithHunterKillerTactics(Unit *u, int movementLag) | WraithHunterKillerTactics | |
~MicroTacticsModel() | MicroTacticsModel | [inline] |