BWAPI
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#include <WraithHunterKillerTactics.h>
Public Member Functions | |
WraithHunterKillerTactics (Unit *u) | |
WraithHunterKillerTactics (Unit *u, WraithAerialSquadron *p, InformationManagerAgent *a) | |
WraithHunterKillerTactics (Unit *u, int movementLag) | |
virtual bool | MicroTacticsModel::executeTactics () |
virtual Unit * | getUnit () |
virtual void | setMovementLag (int l) |
void | setTarget (Unit *t) |
void | clearTarget () |
void | declareTarget () |
virtual void | move (Position p) |
void | findNewPoint () |
void | attachIntelligenceModule (InformationManagerAgent *a) |
virtual UnitType | getKnownType () |
WraithHunterKillerTactics::WraithHunterKillerTactics | ( | Unit * | u, |
WraithAerialSquadron * | p, | ||
InformationManagerAgent * | a | ||
) |
WraithHunterKillerTactics::WraithHunterKillerTactics | ( | Unit * | u, |
int | movementLag | ||
) |
UnitType WraithHunterKillerTactics::getKnownType | ( | ) | [virtual] |
Implements MicroTacticsModel.
Unit * WraithHunterKillerTactics::getUnit | ( | ) | [virtual] |
Implements MicroTacticsModel.
virtual bool WraithHunterKillerTactics::MicroTacticsModel::executeTactics | ( | ) | [virtual] |
void WraithHunterKillerTactics::move | ( | Position | p | ) | [virtual] |
void WraithHunterKillerTactics::setMovementLag | ( | int | l | ) | [virtual] |
Implements MicroTacticsModel.
void WraithHunterKillerTactics::setTarget | ( | Unit * | t | ) |