BWAPI
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00001 #include <windows.h> 00002 #include <BWAPI.h> 00003 00004 #define CONTROLLER_SECURE_FINISHED 0x0001 00005 #define CONTROLLER_TOWN_STARTED 0x0002 00006 #define CONTROLLER_DEFAULT_BUILD_OFF 0x0004 00007 #define CONTROLLER_TRANSPORTS_OFF 0x0008 00008 #define CONTROLLER_FARMS_TIMING_OFF 0x0010 00009 #define CONTROLLER_IS_CAMPAIGN 0x0020 00010 #define CONTROLLER_SPREAD_CREEP 0x0080 00011 #define CONTROLLER_REQUEST_DETECTOR 0x0100 00012 #define CONTROLLER_UPGRADES_FINISHED 0x0400 00013 #define CONTROLLER_TARGET_EXPANSION 0x0800 00014 00015 #define DEFENSE_GROUND_TO_GROUND 0 00016 #define DEFENSE_AIR_TO_GROUND 1 00017 #define DEFENSE_GROUND_TO_AIR 2 00018 #define DEFENSE_AIR_TO_AIR 3 00019 00020 class AIController 00021 { 00022 public: 00023 AIController(); 00024 ~AIController(); 00025 00026 void AttackAdd(int count, BWAPI::UnitType type); 00027 void DefenseClear(int type); 00028 void DefenseBuild(int type, int count, BWAPI::UnitType uType); 00029 void DefenseUse(int type, int count, BWAPI::UnitType uType); 00030 00031 BYTE bNukeRate; 00032 BYTE bAttacks; 00033 DWORD dwLastNukeTime; 00034 WORD wFlags; 00035 WORD wPanicBlock; 00036 WORD wMaxForce; 00037 WORD wAttackGroup; 00038 WORD wWaitForType; 00039 BYTE bDefaultMin; 00040 00041 DWORD dwLastIndividualUnitUpdateTime; 00042 DWORD dwAttackTime; 00043 00044 BYTE bIfDif; 00045 WORD attackGroups[64]; 00046 DWORD defensebuild[4][10]; 00047 DWORD defenseuse[4][10]; 00048 BYTE bDefineMax[228]; 00049 00050 RECT genCmdTarget; 00051 }; 00052 00053 extern AIController *MainController;