BWAPI
|
#include <Controller.h>
Public Member Functions | |
AIController () | |
~AIController () | |
void | AttackAdd (int count, BWAPI::UnitType type) |
void | DefenseClear (int type) |
void | DefenseBuild (int type, int count, BWAPI::UnitType uType) |
void | DefenseUse (int type, int count, BWAPI::UnitType uType) |
Public Attributes | |
BYTE | bNukeRate |
BYTE | bAttacks |
DWORD | dwLastNukeTime |
WORD | wFlags |
WORD | wPanicBlock |
WORD | wMaxForce |
WORD | wAttackGroup |
WORD | wWaitForType |
BYTE | bDefaultMin |
DWORD | dwLastIndividualUnitUpdateTime |
DWORD | dwAttackTime |
BYTE | bIfDif |
WORD | attackGroups [64] |
DWORD | defensebuild [4][10] |
DWORD | defenseuse [4][10] |
BYTE | bDefineMax [228] |
RECT | genCmdTarget |
void AIController::AttackAdd | ( | int | count, |
BWAPI::UnitType | type | ||
) |
void AIController::DefenseBuild | ( | int | type, |
int | count, | ||
BWAPI::UnitType | uType | ||
) |
void AIController::DefenseClear | ( | int | type | ) |
void AIController::DefenseUse | ( | int | type, |
int | count, | ||
BWAPI::UnitType | uType | ||
) |
DWORD AIController::defensebuild[4][10] |
DWORD AIController::defenseuse[4][10] |