BWAPI
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#include <string>
#include <map>
#include <set>
#include <BWAPI/PlayerType.h>
#include <Util/Foreach.h>
#include "Common.h"
#include "../../Debug.h"
Namespaces | |
namespace | BWAPI |
namespace | BWAPI::PlayerTypes |
Functions | |
void | BWAPI::PlayerTypes::init () |
int | BWAPI::getValidPlayerTypeID (int id) |
Variables | |
bool | BWAPI::initializingPlayerType = true |
std::string | BWAPI::playerTypeName [13] |
std::map< std::string, PlayerType > | BWAPI::playerTypeMap |
std::set< PlayerType > | BWAPI::playerTypeSet |
const PlayerType | BWAPI::PlayerTypes::None (0) |
const PlayerType | BWAPI::PlayerTypes::Computer (1) |
const PlayerType | BWAPI::PlayerTypes::Player (2) |
const PlayerType | BWAPI::PlayerTypes::RescuePassive (3) |
const PlayerType | BWAPI::PlayerTypes::EitherPreferComputer (5) |
const PlayerType | BWAPI::PlayerTypes::EitherPreferHuman (6) |
const PlayerType | BWAPI::PlayerTypes::Neutral (7) |
const PlayerType | BWAPI::PlayerTypes::Closed (8) |
const PlayerType | BWAPI::PlayerTypes::PlayerLeft (10) |
const PlayerType | BWAPI::PlayerTypes::ComputerLeft (11) |
const PlayerType | BWAPI::PlayerTypes::Unknown (12) |