BWAPI
Namespaces | Enumerations | Functions
trunk/bwapi/BWScriptEmulator/ScriptEnum.h File Reference
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Namespaces

namespace  AISCRIPT

Enumerations

enum  AISCRIPT::Enum {
  AISCRIPT::GOTO, AISCRIPT::NOTOWNS_JUMP, AISCRIPT::WAIT, AISCRIPT::START_TOWN,
  AISCRIPT::START_AREATOWN, AISCRIPT::EXPAND, AISCRIPT::BUILD, AISCRIPT::UPGRADE,
  AISCRIPT::TECH, AISCRIPT::WAIT_BUILD, AISCRIPT::WAIT_BUILDSTART, AISCRIPT::ATTACK_CLEAR,
  AISCRIPT::ATTACK_ADD, AISCRIPT::ATTACK_PREPARE, AISCRIPT::ATTACK_DO, AISCRIPT::WAIT_SECURE,
  AISCRIPT::CAPT_EXPAND, AISCRIPT::BUILD_BUNKERS, AISCRIPT::WAIT_BUNKERS, AISCRIPT::DEFENSEBUILD_GG,
  AISCRIPT::DEFENSEBUILD_AG, AISCRIPT::DEFENSEBUILD_GA, AISCRIPT::DEFENSEBUILD_AA, AISCRIPT::DEFENSEUSE_GG,
  AISCRIPT::DEFENSEUSE_AG, AISCRIPT::DEFENSEUSE_GA, AISCRIPT::DEFENSEUSE_AA, AISCRIPT::DEFENSECLEAR_GG,
  AISCRIPT::DEFENSECLEAR_AG, AISCRIPT::DEFENSECLEAR_GA, AISCRIPT::DEFENSECLEAR_AA, AISCRIPT::SEND_SUICIDE,
  AISCRIPT::PLAYER_ENEMY, AISCRIPT::PLAYER_ALLY, AISCRIPT::DEFAULT_MIN, AISCRIPT::DEFAULTBUILD_OFF,
  AISCRIPT::STOP, AISCRIPT::SWITCH_RESCUE, AISCRIPT::MOVE_DT, AISCRIPT::DEBUG,
  AISCRIPT::FATAL_ERROR, AISCRIPT::ENTER_BUNKER, AISCRIPT::VALUE_AREA, AISCRIPT::TRANSPORTS_OFF,
  AISCRIPT::CHECK_TRANSPORTS, AISCRIPT::NUKE_RATE, AISCRIPT::MAX_FORCE, AISCRIPT::CLEAR_COMBATDATA,
  AISCRIPT::RANDOM_JUMP, AISCRIPT::TIME_JUMP, AISCRIPT::FARMS_NOTIMING, AISCRIPT::FARMS_TIMING,
  AISCRIPT::BUILD_TURRETS, AISCRIPT::WAIT_TURRETS, AISCRIPT::DEFAULT_BUILD, AISCRIPT::HARASS_FACTOR,
  AISCRIPT::START_CAMPAIGN, AISCRIPT::RACE_JUMP, AISCRIPT::REGION_SIZE, AISCRIPT::GET_OLDPEONS,
  AISCRIPT::GROUNDMAP_JUMP, AISCRIPT::PLACE_GUARD, AISCRIPT::WAIT_FORCE, AISCRIPT::GUARD_RESOURCES,
  AISCRIPT::CALL, AISCRIPT::RETURN, AISCRIPT::EVAL_HARASS, AISCRIPT::CREEP,
  AISCRIPT::PANIC, AISCRIPT::PLAYER_NEED, AISCRIPT::DO_MORPH, AISCRIPT::WAIT_UPGRADES,
  AISCRIPT::MULTIRUN, AISCRIPT::RUSH, AISCRIPT::SCOUT_WITH, AISCRIPT::DEFINE_MAX,
  AISCRIPT::TRAIN, AISCRIPT::TARGET_EXPANSION, AISCRIPT::WAIT_TRAIN, AISCRIPT::SET_ATTACKS,
  AISCRIPT::SET_GENCMD, AISCRIPT::MAKE_PATROL, AISCRIPT::GIVE_MONEY, AISCRIPT::PREP_DOWN,
  AISCRIPT::RESOURCES_JUMP, AISCRIPT::ENTER_TRANSPORT, AISCRIPT::EXIT_TRANSPORT, AISCRIPT::SHAREDVISION_ON,
  AISCRIPT::SHAREDVISION_OFF, AISCRIPT::NUKE_LOCATION, AISCRIPT::HARASS_LOCATION, AISCRIPT::IMPLODE,
  AISCRIPT::GUARD_ALL, AISCRIPT::ENEMYOWNS_JUMP, AISCRIPT::ENEMYRESOURCES_JUMP, AISCRIPT::IF_DIF,
  AISCRIPT::EASY_ATTACK, AISCRIPT::KILL_THREAD, AISCRIPT::KILLABLE, AISCRIPT::WAIT_FINISHATTACK,
  AISCRIPT::QUICK_ATTACK, AISCRIPT::JUNKYARD_DOG, AISCRIPT::FAKE_NUKE, AISCRIPT::DISRUPTION_WEB,
  AISCRIPT::RECALL_LOCATION, AISCRIPT::SET_RANDOMSEED, AISCRIPT::IF_OWNED, AISCRIPT::CREATE_NUKE,
  AISCRIPT::CREATE_UNIT, AISCRIPT::NUKE_POS, AISCRIPT::HELP_IFTROUBLE, AISCRIPT::ALLIES_WATCH,
  AISCRIPT::TRY_TOWNPOINT, AISCRIPT::LAST
}

Functions

const char * AISCRIPT::getOpcodeName (int iOpcode)
const char * AISCRIPT::getUnitName (int iUnitType)
int AISCRIPT::getUnitInternal (int iUnitType)
int AISCRIPT::getUnitIdleOrder (int iUnitType)
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines