BWAPI
Enumerations | Functions
AISCRIPT Namespace Reference

Enumerations

enum  Enum {
  GOTO, NOTOWNS_JUMP, WAIT, START_TOWN,
  START_AREATOWN, EXPAND, BUILD, UPGRADE,
  TECH, WAIT_BUILD, WAIT_BUILDSTART, ATTACK_CLEAR,
  ATTACK_ADD, ATTACK_PREPARE, ATTACK_DO, WAIT_SECURE,
  CAPT_EXPAND, BUILD_BUNKERS, WAIT_BUNKERS, DEFENSEBUILD_GG,
  DEFENSEBUILD_AG, DEFENSEBUILD_GA, DEFENSEBUILD_AA, DEFENSEUSE_GG,
  DEFENSEUSE_AG, DEFENSEUSE_GA, DEFENSEUSE_AA, DEFENSECLEAR_GG,
  DEFENSECLEAR_AG, DEFENSECLEAR_GA, DEFENSECLEAR_AA, SEND_SUICIDE,
  PLAYER_ENEMY, PLAYER_ALLY, DEFAULT_MIN, DEFAULTBUILD_OFF,
  STOP, SWITCH_RESCUE, MOVE_DT, DEBUG,
  FATAL_ERROR, ENTER_BUNKER, VALUE_AREA, TRANSPORTS_OFF,
  CHECK_TRANSPORTS, NUKE_RATE, MAX_FORCE, CLEAR_COMBATDATA,
  RANDOM_JUMP, TIME_JUMP, FARMS_NOTIMING, FARMS_TIMING,
  BUILD_TURRETS, WAIT_TURRETS, DEFAULT_BUILD, HARASS_FACTOR,
  START_CAMPAIGN, RACE_JUMP, REGION_SIZE, GET_OLDPEONS,
  GROUNDMAP_JUMP, PLACE_GUARD, WAIT_FORCE, GUARD_RESOURCES,
  CALL, RETURN, EVAL_HARASS, CREEP,
  PANIC, PLAYER_NEED, DO_MORPH, WAIT_UPGRADES,
  MULTIRUN, RUSH, SCOUT_WITH, DEFINE_MAX,
  TRAIN, TARGET_EXPANSION, WAIT_TRAIN, SET_ATTACKS,
  SET_GENCMD, MAKE_PATROL, GIVE_MONEY, PREP_DOWN,
  RESOURCES_JUMP, ENTER_TRANSPORT, EXIT_TRANSPORT, SHAREDVISION_ON,
  SHAREDVISION_OFF, NUKE_LOCATION, HARASS_LOCATION, IMPLODE,
  GUARD_ALL, ENEMYOWNS_JUMP, ENEMYRESOURCES_JUMP, IF_DIF,
  EASY_ATTACK, KILL_THREAD, KILLABLE, WAIT_FINISHATTACK,
  QUICK_ATTACK, JUNKYARD_DOG, FAKE_NUKE, DISRUPTION_WEB,
  RECALL_LOCATION, SET_RANDOMSEED, IF_OWNED, CREATE_NUKE,
  CREATE_UNIT, NUKE_POS, HELP_IFTROUBLE, ALLIES_WATCH,
  TRY_TOWNPOINT, LAST
}

Functions

const char * getOpcodeName (int iOpcode)
const char * getUnitName (int iUnitType)
int getUnitIdleOrder (int iUnitType)
int getUnitInternal (int iUnitType)

Enumeration Type Documentation

Enumerator:
GOTO 
NOTOWNS_JUMP 
WAIT 
START_TOWN 
START_AREATOWN 
EXPAND 
BUILD 
UPGRADE 
TECH 
WAIT_BUILD 
WAIT_BUILDSTART 
ATTACK_CLEAR 
ATTACK_ADD 
ATTACK_PREPARE 
ATTACK_DO 
WAIT_SECURE 
CAPT_EXPAND 
BUILD_BUNKERS 
WAIT_BUNKERS 
DEFENSEBUILD_GG 
DEFENSEBUILD_AG 
DEFENSEBUILD_GA 
DEFENSEBUILD_AA 
DEFENSEUSE_GG 
DEFENSEUSE_AG 
DEFENSEUSE_GA 
DEFENSEUSE_AA 
DEFENSECLEAR_GG 
DEFENSECLEAR_AG 
DEFENSECLEAR_GA 
DEFENSECLEAR_AA 
SEND_SUICIDE 
PLAYER_ENEMY 
PLAYER_ALLY 
DEFAULT_MIN 
DEFAULTBUILD_OFF 
STOP 
SWITCH_RESCUE 
MOVE_DT 
DEBUG 
FATAL_ERROR 
ENTER_BUNKER 
VALUE_AREA 
TRANSPORTS_OFF 
CHECK_TRANSPORTS 
NUKE_RATE 
MAX_FORCE 
CLEAR_COMBATDATA 
RANDOM_JUMP 
TIME_JUMP 
FARMS_NOTIMING 
FARMS_TIMING 
BUILD_TURRETS 
WAIT_TURRETS 
DEFAULT_BUILD 
HARASS_FACTOR 
START_CAMPAIGN 
RACE_JUMP 
REGION_SIZE 
GET_OLDPEONS 
GROUNDMAP_JUMP 
PLACE_GUARD 
WAIT_FORCE 
GUARD_RESOURCES 
CALL 
RETURN 
EVAL_HARASS 
CREEP 
PANIC 
PLAYER_NEED 
DO_MORPH 
WAIT_UPGRADES 
MULTIRUN 
RUSH 
SCOUT_WITH 
DEFINE_MAX 
TRAIN 
TARGET_EXPANSION 
WAIT_TRAIN 
SET_ATTACKS 
SET_GENCMD 
MAKE_PATROL 
GIVE_MONEY 
PREP_DOWN 
RESOURCES_JUMP 
ENTER_TRANSPORT 
EXIT_TRANSPORT 
SHAREDVISION_ON 
SHAREDVISION_OFF 
NUKE_LOCATION 
HARASS_LOCATION 
IMPLODE 
GUARD_ALL 
ENEMYOWNS_JUMP 
ENEMYRESOURCES_JUMP 
IF_DIF 
EASY_ATTACK 
KILL_THREAD 
KILLABLE 
WAIT_FINISHATTACK 
QUICK_ATTACK 
JUNKYARD_DOG 
FAKE_NUKE 
DISRUPTION_WEB 
RECALL_LOCATION 
SET_RANDOMSEED 
IF_OWNED 
CREATE_NUKE 
CREATE_UNIT 
NUKE_POS 
HELP_IFTROUBLE 
ALLIES_WATCH 
TRY_TOWNPOINT 
LAST 

Function Documentation

const char * AISCRIPT::getOpcodeName ( int  iOpcode)

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const char * AISCRIPT::getUnitName ( int  iUnitType)

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