|
BWAPI
|


Go to the source code of this file.
Classes | |
| class | aithread |
Defines | |
| #define | AI_THREAD_BROODWAR 0x01 |
| #define | AI_THREAD_KILLABLE 0x02 |
| #define | AI_THREAD_WANT_KILLED 0x04 |
| #define | AI_THREAD_TARG_EXPANSION 0x08 |
Functions | |
| void | UpdateScripts () |
| bool | LoadAIBinary (const char *pszFileName) |
| int | GetStandardUnitCount (BWAPI::UnitType type, bool bCompleted=true, BWAPI::Player *player=NULL) |
| void | AICreateThread (WORD wStartBlock, BWAPI::Position location, void *pTown=NULL) |
| void | AICreateThread (char *pszScriptID, BWAPI::Position location) |
| #define AI_THREAD_BROODWAR 0x01 |
| #define AI_THREAD_KILLABLE 0x02 |
| #define AI_THREAD_TARG_EXPANSION 0x08 |
| #define AI_THREAD_WANT_KILLED 0x04 |
| void AICreateThread | ( | WORD | wStartBlock, |
| BWAPI::Position | location, | ||
| void * | pTown = NULL |
||
| ) |

| void AICreateThread | ( | char * | pszScriptID, |
| BWAPI::Position | location | ||
| ) |

| int GetStandardUnitCount | ( | BWAPI::UnitType | type, |
| bool | bCompleted = true, |
||
| BWAPI::Player * | player = NULL |
||
| ) |


| bool LoadAIBinary | ( | const char * | pszFileName | ) |


| void UpdateScripts | ( | ) |

1.7.6.1