BWAPI
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Go to the source code of this file.
Classes | |
class | aithread |
Defines | |
#define | AI_THREAD_BROODWAR 0x01 |
#define | AI_THREAD_KILLABLE 0x02 |
#define | AI_THREAD_WANT_KILLED 0x04 |
#define | AI_THREAD_TARG_EXPANSION 0x08 |
Functions | |
void | UpdateScripts () |
bool | LoadAIBinary (const char *pszFileName) |
int | GetStandardUnitCount (BWAPI::UnitType type, bool bCompleted=true, BWAPI::Player *player=NULL) |
void | AICreateThread (WORD wStartBlock, BWAPI::Position location, void *pTown=NULL) |
void | AICreateThread (char *pszScriptID, BWAPI::Position location) |
#define AI_THREAD_BROODWAR 0x01 |
#define AI_THREAD_KILLABLE 0x02 |
#define AI_THREAD_TARG_EXPANSION 0x08 |
#define AI_THREAD_WANT_KILLED 0x04 |
void AICreateThread | ( | WORD | wStartBlock, |
BWAPI::Position | location, | ||
void * | pTown = NULL |
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) |
void AICreateThread | ( | char * | pszScriptID, |
BWAPI::Position | location | ||
) |
int GetStandardUnitCount | ( | BWAPI::UnitType | type, |
bool | bCompleted = true , |
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BWAPI::Player * | player = NULL |
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) |
bool LoadAIBinary | ( | const char * | pszFileName | ) |
void UpdateScripts | ( | ) |