Namespaces |
namespace | BW |
namespace | BW::Actions |
namespace | BW::Conditions |
namespace | BW::TriggerEntryFlags |
namespace | BW::TriggerFlags |
namespace | BW::PlayerGroups |
Enumerations |
enum | BW::Actions::Enum {
BW::Actions::None,
BW::Actions::Victory,
BW::Actions::Defeat,
BW::Actions::PreserveTrigger,
BW::Actions::Wait,
BW::Actions::PauseGame,
BW::Actions::UnpauseGame,
BW::Actions::Transmission,
BW::Actions::PlayWAV,
BW::Actions::DisplayTextMessage,
BW::Actions::CenterView,
BW::Actions::CreateUnitwithProperties,
BW::Actions::SetMissionObjectives,
BW::Actions::SetSwitch,
BW::Actions::SetCountdownTimer,
BW::Actions::RunAIScript,
BW::Actions::RunAIScriptAtLocation,
BW::Actions::LeaderBoardControl,
BW::Actions::LeaderBoardControlAt,
BW::Actions::LeaderBoardResources,
BW::Actions::LeaderBoardKills,
BW::Actions::LeaderBoardPoints,
BW::Actions::KillUnit,
BW::Actions::KillUnitAtLocation,
BW::Actions::RemoveUnit,
BW::Actions::RemoveUnitAtLocation,
BW::Actions::SetResources,
BW::Actions::SetScore,
BW::Actions::MinimapPing,
BW::Actions::TalkingPortrait,
BW::Actions::MuteUnitSpeech,
BW::Actions::UnmuteUnitSpeech,
BW::Actions::LeaderboardComputerPlayers,
BW::Actions::LeaderboardGoalControl,
BW::Actions::LeaderboardGoalControlAt,
BW::Actions::LeaderboardGoalResources,
BW::Actions::LeaderboardGoalKills,
BW::Actions::LeaderboardGoalPoints,
BW::Actions::MoveLocation,
BW::Actions::MoveUnit,
BW::Actions::LeaderboardGreed,
BW::Actions::SetNextScenario,
BW::Actions::SetDoodadState,
BW::Actions::SetInvincibility,
BW::Actions::CreateUnit,
BW::Actions::SetDeaths,
BW::Actions::Order,
BW::Actions::Comment,
BW::Actions::GiveUnitstoPlayer,
BW::Actions::ModifyUnitHitPoints,
BW::Actions::ModifyUnitEnergy,
BW::Actions::ModifyUnitShieldPoints,
BW::Actions::ModifyUnitResourceAmount,
BW::Actions::ModifyUnitHangerCount,
BW::Actions::PauseTimer,
BW::Actions::UnpauseTimer,
BW::Actions::Draw,
BW::Actions::SetAllianceStatus,
BW::Actions::DisableDebugMode,
BW::Actions::EnableDebugMode
} |
enum | BW::Conditions::Enum {
BW::Conditions::None,
BW::Conditions::CountdownTimer,
BW::Conditions::Command,
BW::Conditions::Bring,
BW::Conditions::Accumulate,
BW::Conditions::Kill,
BW::Conditions::CommandTheMost,
BW::Conditions::CommandsTheMostAt,
BW::Conditions::MostKills,
BW::Conditions::HighestScore,
BW::Conditions::MostResources,
BW::Conditions::Switch,
BW::Conditions::ElapsedTime,
BW::Conditions::MissionBriefing,
BW::Conditions::Opponents,
BW::Conditions::Deaths,
BW::Conditions::CommandTheLeast,
BW::Conditions::CommandTheLeastAt,
BW::Conditions::LeastKills,
BW::Conditions::LowestScore,
BW::Conditions::LeastResources,
BW::Conditions::Score,
BW::Conditions::Always,
BW::Conditions::Never
} |
enum | BW::TriggerEntryFlags::Enum { BW::TriggerEntryFlags::WaitExecute = 0x01,
BW::TriggerEntryFlags::IgnoreExecution = 0x02,
BW::TriggerEntryFlags::AlwaysDisplay = 0x04
} |
enum | BW::TriggerFlags::Enum {
BW::TriggerFlags::ExecuteActions = 0x01,
BW::TriggerFlags::IgnoreDefeat = 0x02,
BW::TriggerFlags::PreserveTrigger = 0x04,
BW::TriggerFlags::IgnoreExecution = 0x08,
BW::TriggerFlags::SkipUIActions = 0x10,
BW::TriggerFlags::PausedGame = 0x20,
BW::TriggerFlags::DisableWaitSkip = 0x40
} |
enum | BW::PlayerGroups::Enum {
BW::PlayerGroups::Player1,
BW::PlayerGroups::Player2,
BW::PlayerGroups::Player3,
BW::PlayerGroups::Player4,
BW::PlayerGroups::Player5,
BW::PlayerGroups::Player6,
BW::PlayerGroups::Player7,
BW::PlayerGroups::Player8,
BW::PlayerGroups::Player9,
BW::PlayerGroups::Player10,
BW::PlayerGroups::Player11,
BW::PlayerGroups::Player12,
BW::PlayerGroups::None,
BW::PlayerGroups::CurrentPlayer,
BW::PlayerGroups::Foes,
BW::PlayerGroups::Allies,
BW::PlayerGroups::NeutralPlayers,
BW::PlayerGroups::AllPlayers,
BW::PlayerGroups::Force1,
BW::PlayerGroups::Force2,
BW::PlayerGroups::Force3,
BW::PlayerGroups::Force4,
BW::PlayerGroups::Unused1,
BW::PlayerGroups::Unused2,
BW::PlayerGroups::Unused3,
BW::PlayerGroups::Unused4,
BW::PlayerGroups::NonAlliedVictoryPlayers,
BW::PlayerGroups::Max
} |