|
BWAPI
|
#include <BulletImpl.h>


Public Member Functions | |
| virtual int | getID () const |
| virtual Player * | getPlayer () const |
| virtual BulletType | getType () const |
| virtual Unit * | getSource () const |
| virtual Position | getPosition () const |
| virtual double | getAngle () const |
| virtual double | getVelocityX () const |
| virtual double | getVelocityY () const |
| virtual Unit * | getTarget () const |
| virtual Position | getTargetPosition () const |
| virtual int | getRemoveTimer () const |
| virtual bool | exists () const |
| virtual bool | isVisible () const |
| virtual bool | isVisible (Player *player) const |
| BulletImpl (BW::Bullet *originalBullet, u16 index) | |
| ~BulletImpl () | |
| void | setExists (bool exists) |
| BW::Bullet * | getRawData () const |
| void | saveExists () |
| void | updateData () |
| BulletImpl (int index) | |
| virtual int | getID () const |
| virtual Player * | getPlayer () const |
| virtual BulletType | getType () const |
| virtual Unit * | getSource () const |
| virtual Position | getPosition () const |
| virtual double | getAngle () const |
| virtual double | getVelocityX () const |
| virtual double | getVelocityY () const |
| virtual Unit * | getTarget () const |
| virtual Position | getTargetPosition () const |
| virtual int | getRemoveTimer () const |
| virtual bool | exists () const |
| virtual bool | isVisible () const |
| virtual bool | isVisible (Player *player) const |
Static Public Member Functions | |
| static BulletImpl * | BWBulletToBWAPIBullet (BW::Bullet *bullet) |
Public Attributes | |
| BulletData * | self |
| BulletData | data |
| BWAPI::BulletImpl::BulletImpl | ( | BW::Bullet * | originalBullet, |
| u16 | index | ||
| ) |
| BWAPI::BulletImpl::BulletImpl | ( | int | index | ) |
| BulletImpl * BWAPI::BulletImpl::BWBulletToBWAPIBullet | ( | BW::Bullet * | bullet | ) | [static] |

| virtual bool BWAPI::BulletImpl::exists | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| bool BWAPI::BulletImpl::exists | ( | ) | const [virtual] |
| virtual double BWAPI::BulletImpl::getAngle | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| double BWAPI::BulletImpl::getAngle | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| virtual int BWAPI::BulletImpl::getID | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| int BWAPI::BulletImpl::getID | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| virtual Player* BWAPI::BulletImpl::getPlayer | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| Player * BWAPI::BulletImpl::getPlayer | ( | ) | const [virtual] |
| virtual Position BWAPI::BulletImpl::getPosition | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| Position BWAPI::BulletImpl::getPosition | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| BW::Bullet * BWAPI::BulletImpl::getRawData | ( | ) | const |
| virtual int BWAPI::BulletImpl::getRemoveTimer | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| int BWAPI::BulletImpl::getRemoveTimer | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| virtual Unit* BWAPI::BulletImpl::getSource | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| Unit * BWAPI::BulletImpl::getSource | ( | ) | const [virtual] |
| virtual Unit* BWAPI::BulletImpl::getTarget | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| Unit * BWAPI::BulletImpl::getTarget | ( | ) | const [virtual] |
| virtual Position BWAPI::BulletImpl::getTargetPosition | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| Position BWAPI::BulletImpl::getTargetPosition | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| virtual BulletType BWAPI::BulletImpl::getType | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| BulletType BWAPI::BulletImpl::getType | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| virtual double BWAPI::BulletImpl::getVelocityX | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| double BWAPI::BulletImpl::getVelocityX | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| virtual double BWAPI::BulletImpl::getVelocityY | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| double BWAPI::BulletImpl::getVelocityY | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| virtual bool BWAPI::BulletImpl::isVisible | ( | ) | const [virtual] |
Implements BWAPI::Bullet.
| virtual bool BWAPI::BulletImpl::isVisible | ( | Player * | player | ) | const [virtual] |
Implements BWAPI::Bullet.
| bool BWAPI::BulletImpl::isVisible | ( | ) | const [virtual] |
Implements BWAPI::Bullet.


| bool BWAPI::BulletImpl::isVisible | ( | BWAPI::Player * | player | ) | const [virtual] |
| void BWAPI::BulletImpl::saveExists | ( | ) |
| void BWAPI::BulletImpl::setExists | ( | bool | exists | ) |

| void BWAPI::BulletImpl::updateData | ( | ) |

1.7.6.1