BWAPI
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#include <CommandTemp.h>
Public Member Functions | |
CommandTemp (UnitCommand command) | |
void | execute (int frame) |
Protected Member Functions | |
virtual | ~CommandTemp () |
BWAPI::CommandTemp< UnitImpl, PlayerImpl >::CommandTemp | ( | UnitCommand | command | ) |
virtual BWAPI::CommandTemp< UnitImpl, PlayerImpl >::~CommandTemp | ( | ) | [inline, protected, virtual] |
void BWAPI::CommandTemp< UnitImpl, PlayerImpl >::execute | ( | int | frame | ) |