BWAPI
|
addEvent(BWAPI::Event e) | BWAPI::Server | |
addString(const char *text) | BWAPI::Server | |
clearAll() | BWAPI::Server | |
data | BWAPI::Server | |
getForce(int id) | BWAPI::Server | |
getForceID(Force *force) | BWAPI::Server | |
getPlayer(int id) | BWAPI::Server | |
getPlayerID(Player *player) | BWAPI::Server | |
getUnit(int id) | BWAPI::Server | |
getUnitID(Unit *unit) | BWAPI::Server | |
isConnected() | BWAPI::Server | |
Server() | BWAPI::Server | |
update() | BWAPI::Server | |
~Server() | BWAPI::Server |