|
BWAPI
|
| addEvent(BWAPI::Event e) | BWAPI::Server | |
| addString(const char *text) | BWAPI::Server | |
| clearAll() | BWAPI::Server | |
| data | BWAPI::Server | |
| getForce(int id) | BWAPI::Server | |
| getForceID(Force *force) | BWAPI::Server | |
| getPlayer(int id) | BWAPI::Server | |
| getPlayerID(Player *player) | BWAPI::Server | |
| getUnit(int id) | BWAPI::Server | |
| getUnitID(Unit *unit) | BWAPI::Server | |
| isConnected() | BWAPI::Server | |
| Server() | BWAPI::Server | |
| update() | BWAPI::Server | |
| ~Server() | BWAPI::Server |
1.7.6.1