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BWAPI
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#include <Server.h>

Public Member Functions | |
| Server () | |
| ~Server () | |
| void | update () |
| bool | isConnected () |
| int | addEvent (BWAPI::Event e) |
| int | addString (const char *text) |
| int | getForceID (Force *force) |
| Force * | getForce (int id) |
| int | getPlayerID (Player *player) |
| Player * | getPlayer (int id) |
| int | getUnitID (Unit *unit) |
| Unit * | getUnit (int id) |
| void | clearAll () |
Public Attributes | |
| GameData * | data |


| int BWAPI::Server::addString | ( | const char * | text | ) |

| void BWAPI::Server::clearAll | ( | ) |

| Force * BWAPI::Server::getForce | ( | int | id | ) |

| int BWAPI::Server::getForceID | ( | Force * | force | ) |
| Player * BWAPI::Server::getPlayer | ( | int | id | ) |

| int BWAPI::Server::getPlayerID | ( | Player * | player | ) |

| Unit * BWAPI::Server::getUnit | ( | int | id | ) |

| int BWAPI::Server::getUnitID | ( | Unit * | unit | ) |

| bool BWAPI::Server::isConnected | ( | ) |

| void BWAPI::Server::update | ( | ) |


1.7.6.1