BWAPI
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#include <Server.h>
Public Member Functions | |
Server () | |
~Server () | |
void | update () |
bool | isConnected () |
int | addEvent (BWAPI::Event e) |
int | addString (const char *text) |
int | getForceID (Force *force) |
Force * | getForce (int id) |
int | getPlayerID (Player *player) |
Player * | getPlayer (int id) |
int | getUnitID (Unit *unit) |
Unit * | getUnit (int id) |
void | clearAll () |
Public Attributes | |
GameData * | data |
int BWAPI::Server::addString | ( | const char * | text | ) |
void BWAPI::Server::clearAll | ( | ) |
Force * BWAPI::Server::getForce | ( | int | id | ) |
int BWAPI::Server::getForceID | ( | Force * | force | ) |
Player * BWAPI::Server::getPlayer | ( | int | id | ) |
int BWAPI::Server::getPlayerID | ( | Player * | player | ) |
Unit * BWAPI::Server::getUnit | ( | int | id | ) |
int BWAPI::Server::getUnitID | ( | Unit * | unit | ) |
bool BWAPI::Server::isConnected | ( | ) |
void BWAPI::Server::update | ( | ) |