BWAPI
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Public Attributes | Static Public Attributes
BWAPI::GameData Struct Reference

#include <GameData.h>

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List of all members.

Public Attributes

int revision
bool isDebug
int instanceID
int botAPM_noselects
int botAPM_selects
int forceCount
ForceData forces [5]
int playerCount
PlayerData players [12]
int initialUnitCount
UnitData units [10000]
int unitArray [1700]
BulletData bullets [100]
int nukeDotCount
BWAPIC::Position nukeDots [200]
int gameType
int latency
int latencyFrames
int latencyTime
int remainingLatencyFrames
int remainingLatencyTime
bool hasLatCom
bool hasGUI
int replayFrameCount
int frameCount
int elapsedTime
int countdownTimer
int fps
double averageFPS
int mouseX
int mouseY
bool mouseState [M_MAX]
bool keyState [K_MAX]
int screenX
int screenY
bool flags [BWAPI::Flag::Max]
int mapWidth
int mapHeight
char mapFileName [261]
char mapPathName [261]
char mapName [33]
char mapHash [41]
int getGroundHeight [256][256]
bool isWalkable [1024][1024]
bool isBuildable [256][256]
bool isVisible [256][256]
bool isExplored [256][256]
bool hasCreep [256][256]
bool isOccupied [256][256]
unsigned short mapTileRegionId [256][256]
unsigned short mapSplitTilesMiniTileMask [5000]
unsigned short mapSplitTilesRegion1 [5000]
unsigned short mapSplitTilesRegion2 [5000]
int regionCount
RegionData regions [5000]
int startLocationCount
BWAPIC::Position startLocations [8]
bool isInGame
bool isMultiplayer
bool isBattleNet
bool isPaused
bool isReplay
int selectedUnitCount
int selectedUnits [12]
int self
int enemy
int neutral
int eventCount
BWAPIC::Event events [MAX_EVENTS]
int eventStringCount
char eventStrings [MAX_EVENT_STRINGS][256]
int stringCount
char strings [MAX_STRINGS][256]
int shapeCount
BWAPIC::Shape shapes [MAX_SHAPES]
int commandCount
BWAPIC::Command commands [MAX_COMMANDS]
int unitCommandCount
BWAPIC::UnitCommand unitCommands [MAX_UNIT_COMMANDS]
unitFinder xUnitSearch [1700 *2]
unitFinder yUnitSearch [1700 *2]

Static Public Attributes

static const int MAX_EVENTS = 10000
static const int MAX_EVENT_STRINGS = 1000
static const int MAX_STRINGS = 20000
static const int MAX_SHAPES = 20000
static const int MAX_COMMANDS = 20000
static const int MAX_UNIT_COMMANDS = 20000

Member Data Documentation

bool BWAPI::GameData::hasCreep[256][256]
bool BWAPI::GameData::isWalkable[1024][1024]
unsigned short BWAPI::GameData::mapTileRegionId[256][256]
const int BWAPI::GameData::MAX_COMMANDS = 20000 [static]
const int BWAPI::GameData::MAX_EVENT_STRINGS = 1000 [static]
const int BWAPI::GameData::MAX_EVENTS = 10000 [static]
const int BWAPI::GameData::MAX_SHAPES = 20000 [static]
const int BWAPI::GameData::MAX_STRINGS = 20000 [static]
const int BWAPI::GameData::MAX_UNIT_COMMANDS = 20000 [static]

The documentation for this struct was generated from the following file:
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