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BWAPI
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#include <GameData.h>

| double BWAPI::GameData::averageFPS |
| char BWAPI::GameData::eventStrings[MAX_EVENT_STRINGS][256] |
| int BWAPI::GameData::getGroundHeight[256][256] |
| bool BWAPI::GameData::hasCreep[256][256] |
| bool BWAPI::GameData::isBuildable[256][256] |
| bool BWAPI::GameData::isExplored[256][256] |
| bool BWAPI::GameData::isOccupied[256][256] |
| bool BWAPI::GameData::isVisible[256][256] |
| bool BWAPI::GameData::isWalkable[1024][1024] |
| char BWAPI::GameData::mapFileName[261] |
| char BWAPI::GameData::mapHash[41] |
| char BWAPI::GameData::mapName[33] |
| char BWAPI::GameData::mapPathName[261] |
| unsigned short BWAPI::GameData::mapSplitTilesMiniTileMask[5000] |
| unsigned short BWAPI::GameData::mapSplitTilesRegion1[5000] |
| unsigned short BWAPI::GameData::mapSplitTilesRegion2[5000] |
| unsigned short BWAPI::GameData::mapTileRegionId[256][256] |
const int BWAPI::GameData::MAX_COMMANDS = 20000 [static] |
const int BWAPI::GameData::MAX_EVENT_STRINGS = 1000 [static] |
const int BWAPI::GameData::MAX_EVENTS = 10000 [static] |
const int BWAPI::GameData::MAX_SHAPES = 20000 [static] |
const int BWAPI::GameData::MAX_STRINGS = 20000 [static] |
const int BWAPI::GameData::MAX_UNIT_COMMANDS = 20000 [static] |
| char BWAPI::GameData::strings[MAX_STRINGS][256] |
| UnitData BWAPI::GameData::units[10000] |
| unitFinder BWAPI::GameData::xUnitSearch[1700 *2] |
| unitFinder BWAPI::GameData::yUnitSearch[1700 *2] |
1.7.6.1