BWAPI
|
#include <OrderTypes.h>
Public Member Functions | |
Attack (const BW::Position &target, int order, bool queued=false) | |
Attack (int x, int y, int order, bool queued=false) | |
Attack (const BWAPI::Position &target, int order, bool queued=false) | |
Attack (BWAPI::Unit *target, int order, bool queued=false) | |
Attack (const PositionUnitTarget &target, int order, bool queued=false) |
Attack Location command in bw, can target either location or target.
BW::Orders::Attack::Attack | ( | const BW::Position & | target, |
int | order, | ||
bool | queued = false |
||
) |
Attack Location on position.
BW::Orders::Attack::Attack | ( | int | x, |
int | y, | ||
int | order, | ||
bool | queued = false |
||
) |
BW::Orders::Attack::Attack | ( | const BWAPI::Position & | target, |
int | order, | ||
bool | queued = false |
||
) |
BW::Orders::Attack::Attack | ( | BWAPI::Unit * | target, |
int | order, | ||
bool | queued = false |
||
) |
Attack Location on unit.
BW::Orders::Attack::Attack | ( | const PositionUnitTarget & | target, |
int | order, | ||
bool | queued = false |
||
) |
Attack Location on general target.