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BWAPI
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#include <OrderTypes.h>
Public Member Functions | |
| Attack (const BW::Position &target, int order, bool queued=false) | |
| Attack (int x, int y, int order, bool queued=false) | |
| Attack (const BWAPI::Position &target, int order, bool queued=false) | |
| Attack (BWAPI::Unit *target, int order, bool queued=false) | |
| Attack (const PositionUnitTarget &target, int order, bool queued=false) | |
Attack Location command in bw, can target either location or target.
| BW::Orders::Attack::Attack | ( | const BW::Position & | target, |
| int | order, | ||
| bool | queued = false |
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| ) |
Attack Location on position.
| BW::Orders::Attack::Attack | ( | int | x, |
| int | y, | ||
| int | order, | ||
| bool | queued = false |
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| ) |
| BW::Orders::Attack::Attack | ( | const BWAPI::Position & | target, |
| int | order, | ||
| bool | queued = false |
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| ) |
| BW::Orders::Attack::Attack | ( | BWAPI::Unit * | target, |
| int | order, | ||
| bool | queued = false |
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| ) |
Attack Location on unit.
| BW::Orders::Attack::Attack | ( | const PositionUnitTarget & | target, |
| int | order, | ||
| bool | queued = false |
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| ) |
Attack Location on general target.
1.7.6.1