BWAPI
Enumerations
OrderID Namespace Reference

Enumerations

enum  Enum {
  Die = 0x00, Stop = 0x01, Guard = 0x02, PlayerGuard = 0x03,
  TurretGuard = 0x04, BunkerGuard = 0x05, Move = 0x06, ReaverStop = 0x07,
  Attack1 = 0x08, Attack2 = 0x09, AttackUnit = 0x0A, AttackFixedRange = 0x0B,
  AttackTile = 0x0C, Hover = 0x0D, AttackMove = 0x0E, InfestMine1 = 0x0F,
  UnusedNothing = 0x10, UnusedPowerup = 0x11, TowerGuard = 0x12, TowerAttack = 0x13,
  VultureMine = 0x14, StayinRange = 0x15, TurretAttack = 0x16, Nothing = 0x17,
  Nothing3 = 0x18, DroneStartBuild = 0x19, DroneBuild = 0x1A, InfestMine2 = 0x1B,
  InfestMine3 = 0x1C, InfestMine4 = 0x1D, BuildTerran = 0x1E, BuildProtoss1 = 0x1F,
  BuildProtoss2 = 0x20, ConstructingBuilding = 0x21, Repair1 = 0x22, Repair2 = 0x23,
  PlaceAddon = 0x24, BuildAddon = 0x25, Train = 0x26, RallyPointUnit = 0x27,
  RallyPointTile = 0x28, ZergBirth = 0x29, ZergUnitMorph = 0x2A, ZergBuildingMorph = 0x2B,
  TerranBuildSelf = 0x2C, ZergBuildSelf = 0x2D, BuildNydusExit = 0x2E, EnterNydusCanal = 0x2F,
  ProtossBuildSelf = 0x30, Follow = 0x31, Carrier = 0x32, ReaverCarrierMove = 0x33,
  CarrierStop = 0x34, CarrierAttack1 = 0x35, CarrierAttack2 = 0x36, CarrierIgnore2 = 0x37,
  CarrierFight = 0x38, CarrierHoldPosition = 0x39, Reaver = 0x3A, ReaverAttack1 = 0x3B,
  ReaverAttack2 = 0x3C, ReaverFight = 0x3D, ReaverHoldPosition = 0x3E, TrainFighter = 0x3F,
  StrafeUnit1 = 0x40, StrafeUnit2 = 0x41, RechargeShieldsUnit = 0x42, RechargeShieldsBattery = 0x43,
  ShieldBattery = 0x44, Return = 0x45, DroneLand = 0x46, BuildingLand = 0x47,
  BuildingLiftOff = 0x48, DroneLiftOff = 0x49, LiftingOff = 0x4A, ResearchTech = 0x4B,
  Upgrade = 0x4C, Larva = 0x4D, SpawningLarva = 0x4E, Harvest1 = 0x4F,
  Harvest2 = 0x50, MoveToGas = 0x51, WaitForGas = 0x52, HarvestGas = 0x53,
  ReturnGas = 0x54, MoveToMinerals = 0x55, WaitForMinerals = 0x56, MiningMinerals = 0x57,
  Harvest3 = 0x58, Harvest4 = 0x59, ReturnMinerals = 0x5A, Interrupted = 0x5B,
  EnterTransport = 0x5C, PickupIdle = 0x5D, PickupTransport = 0x5E, PickupBunker = 0x5F,
  Pickup4 = 0x60, PowerupIdle = 0x61, SiegeMode = 0x62, TankMode = 0x63,
  WatchTarget = 0x64, InitCreepGrowth = 0x65, SpreadCreep = 0x66, StoppingCreepGrowth = 0x67,
  GuardianAspect = 0x68, WarpingArchon = 0x69, CompletingArchonsummon = 0x6A, HoldPosition = 0x6B,
  QueenHoldPosition = 0x6C, Cloak = 0x6D, Decloak = 0x6E, Unload = 0x6F,
  MoveUnload = 0x70, FireYamatoGun1 = 0x71, FireYamatoGun2 = 0x72, MagnaPulse = 0x73,
  Burrow = 0x74, Burrowed = 0x75, Unburrow = 0x76, DarkSwarm = 0x77,
  CastParasite = 0x78, SummonBroodlings = 0x79, EmpShockwave = 0x7A, NukeWait = 0x7B,
  NukeTrain = 0x7C, NukeLaunch = 0x7D, NukePaint = 0x7E, NukeUnit = 0x7F,
  NukeGround = 0x80, NukeTrack = 0x81, InitArbiter = 0x82, CloakNearbyUnits = 0x83,
  PlaceMine = 0x84, Rightclickaction = 0x85, SapUnit = 0x86, SapLocation = 0x87,
  SuicideHoldPosition = 0x88, Teleport = 0x89, TeleporttoLocation = 0x8A, PlaceScanner = 0x8B,
  Scanner = 0x8C, DefensiveMatrix = 0x8D, PsiStorm = 0x8E, Irradiate = 0x8F,
  Plague = 0x90, Consume = 0x91, Ensnare = 0x92, StasisField = 0x93,
  Hallucination1 = 0x94, Hallucination2 = 0x95, ResetCollision1 = 0x96, ResetCollision2 = 0x97,
  Patrol = 0x98, CTFCOPInit = 0x99, CTFCOPStarted = 0x9A, CTFCOP2 = 0x9B,
  ComputerAI = 0x9C, AtkMoveEP = 0x9D, HarassMove = 0x9E, AIPatrol = 0x9F,
  GuardPost = 0xA0, RescuePassive = 0xA1, Neutral = 0xA2, ComputerReturn = 0xA3,
  InitPsiProvider = 0xA4, SelfDestructing = 0xA5, Critter = 0xA6, HiddenGun = 0xA7,
  OpenDoor = 0xA8, CloseDoor = 0xA9, HideTrap = 0xAA, RevealTrap = 0xAB,
  Enabledoodad = 0xAC, Disabledoodad = 0xAD, Warpin = 0xAE, Medic = 0xAF,
  MedicHeal1 = 0xB0, HealMove = 0xB1, MedicHoldPosition = 0xB2, MedicHeal2 = 0xB3,
  Restoration = 0xB4, CastDisruptionWeb = 0xB5, CastMindControl = 0xB6, WarpingDarkArchon = 0xB7,
  CastFeedback = 0xB8, CastOpticalFlare = 0xB9, CastMaelstrom = 0xBA, JunkYardDog = 0xBB,
  Fatal = 0xBC, None = 0xBD
}

Detailed Description

Specifies type of action performed by unit.


Enumeration Type Documentation

Enumerator:
Die 

Causes the unit to die. Normal units run the death iscript animation, while hallucinated units have the sound/sprite spawned and then are removed. Default Requirements: Allow on hallucinated units.

Stop 

Normal unit stop command. Stops current order chain, and then goes to idle. Default Requirements: Allow on hallucinated units.

Guard 

Generic Guard order. Determines what guard command a unit uses. Default Requirements: Unit responds to Battle Orders. Allow on hallucinated units.

PlayerGuard 

Attacking Mobile unit guard order. Default Requirements: Unit responds to Battle Orders. Allow on hallucinated units.

TurretGuard 

Attacking unit turret guard. Default Requirements: Unit is a subunit. Allow on hallucinated units.

BunkerGuard 

Transport building guard. Set when a building picks up a unit. Default Requirements: Unit must be a Terran Bunker.

Move 

Unit move. Ignores enemies on way to destination. Default Requirements: Unit is able to move. Allow on hallucinated units.

ReaverStop 

Stop order for the reaver. Default Requirements: Unit must be Reaver/Warbringer. Allow on hallucinated units.

Attack1 

Generic attack order. Default Requirements: Unit responds to battle orders. Allow on hallucinated units.

Attack2 

Move to attack shrouded building. Default Requirements: Unit responds to battle orders. Allow on hallucinated units.

AttackUnit 

Mobile unit attacking a unit/building. Default Requirements: Unit is able to move. Allow on hallucinated units.

AttackFixedRange 

Attack for an immobile unit. Lurker attack. Default Requirements: Unit responds to battle orders. Allow on hallucinated units.

AttackTile 

Unused Default Requirements: Unit responds to battle orders. Allow on hallucinated units.

Hover 

Unused Default Requirements: Unit is able to move. Allow on hallucinated units.

AttackMove 

Unit move, attack enemies along path to target. Default Requirements: Unit is able to move. Allow on hallucinated units.

InfestMine1 

Ran when a unit is being infested. Default Requirements: Unit must be Terran Command Center.

UnusedNothing 

Unknown Default Requirements: Unused.

UnusedPowerup 

Unknown. Speculated to be a Powerup being built order. Default Requirements: Unused.

TowerGuard 

Building tower guard. Default Requirements: Unit must be either Photon Cannon, Missile Turret, Sunken Colony, or Spore Colony.

TowerAttack 

Building tower attack. Default Requirements: Unit must be either Photon Cannon, Missile Turret, Sunken Colony, Spore Colony, Floor Gun Trap, Left Wall Missile Trap, Left Wall Flame Trap, Right Wall Flame Trap, Right Wall Missile Trap,

VultureMine 

Spidermine idle order. Default Requirements: Unit must be Vulture Spider Mine.

StayinRange 

Mobile unit base attack. Default Requirements: Unit is able to move. Allow on hallucinated units.

TurretAttack 

Mobile Unit Turret attack. Default Requirements: Must be subunit. Allow on hallucinated units.

Nothing 

Do nothing, next order. Default Requirements: Allow on hallucinated units.

Nothing3 

Unknown, used when a unit is changing state between siege <-> normal. Default Requirements: Unused.

DroneStartBuild 

Move to target position and run drone build. Default Requirements: Unit must be Zerg Drone.

DroneBuild 

Check resources and run drone land. Default Requirements: Unit must be Zerg Drone.

InfestMine2 

Move to Infest a unit. Default Requirements: Unit must be Zerg Queen/Matriarch.

InfestMine3 

Move to Infest shrouded unit Default Requirements: Unit must be Zerg Queen/Matriarch.

InfestMine4 

Infest Unit. Hides unit, runs infest 1 on target, then reshows unit. Default Requirements: Unit must be Zerg Queen/Matriarch.

BuildTerran 

Move/Start Terran Building. Default Requirements: Unit must be Terran SCV.

BuildProtoss1 

Full Protoss Building order. Default Requirements: Unit must be Protoss Probe.

BuildProtoss2 

Creates the Protoss Building. Default Requirements: Unit must be Protoss Probe.

ConstructingBuilding 

SCV is building. Default Requirements: Unit must be Terran SCV.

Repair1 

Repair Unit. Default Requirements: Unit must be Terran SCV.

Repair2 

Move to repair shrouded building. Default Requirements: Unit must be Terran SCV.

PlaceAddon 

Move and start addon. Default Requirements: Blank.

BuildAddon 

Building Addon. Default Requirements: Unused.

Train 

Training Unit. Default Requirements: Unused.

RallyPointUnit 

Rally to Visible Unit. Causes units to follow the selected unit. Default Requirements: Unit is able to set Rally Point.

RallyPointTile 

Rally to tile. Default Requirements: Unit is able to set Rally Point.

ZergBirth 

Unit is being born. Default Requirements: Unit must be Zerg Egg or Zerg Cocoon.

ZergUnitMorph 

Unit Morph Default Requirements: Unused.

ZergBuildingMorph 

Building Morph Default Requirements: Unused

TerranBuildSelf 

Terran Building, Is being built. Default Requirements: Unused

ZergBuildSelf 

Zerg Building build order. Default Requirements: Unused.

BuildNydusExit 

Nydus canal exit build order. Default Requirements: Unit must be Zerg Nydus Canal and must not have exit.

EnterNydusCanal 

Enter/transport through nydus canal Default Requirements: Unused.

ProtossBuildSelf 

Protoss Building being built order. Default Requirements: Unused.

Follow 

Move to/with unit or building. Causes units to load into transports or enter nydus canal or recharge shields. Default Requirements: Unit is able to move. Allow on hallucinated units.

Carrier 

Idle command for the carrier. Default Requirements: Unit must be Carrier/Gantrithor. Allow on hallucinated units.

ReaverCarrierMove 

Carrier move command. Ignores enemies Default Requirements: Unit must be Carrier/Gantrithor or Reaver/Warbringer. Allow on hallucinated units.

CarrierStop 

Carrier stop command. Runs idle. Default Requirements: Unit must be Carrier/Gantrithor. Allow on hallucinated units.

CarrierAttack1 

Generic Carrier attack command. Default Requirements: Unit must be Carrier/Gantrithor. Allow on hallucinated units.

CarrierAttack2 

Move to attack shrouded building. Default Requirements: Unit must be Carrier/Gantrithor. Allow on hallucinated units.

CarrierIgnore2 

Unknown. Possibly a secondary move. Default Requirements: Unit must be Carrier/Gantrithor or Reaver/Warbringer. Allow on hallucinated units.

CarrierFight 

Carrier Attack Unit. Default Requirements: Unit must be Carrier/Gantrithor. Allow on hallucinated units.

CarrierHoldPosition 

Carrier Hold Position. Default Requirements: Unit must be Carrier/Gantrithor. Allow on hallucinated units.

Reaver 

Reaver Idle order. Default Requirements: Unit must be Reaver/Warbringer. Allow on hallucinated units.

ReaverAttack1 

Generic reaver attack order. Default Requirements: Unit must be Reaver/Warbringer. Allow on hallucinated units.

ReaverAttack2 

Move to attack shrouded building Default Requirements: Unit must be Reaver/Warbringer. Allow on hallucinated units.

ReaverFight 

Reaver attack unit. Default Requirements: Unit must be Reaver/Warbringer. Allow on hallucinated units.

ReaverHoldPosition 

Reaver hold position. Default Requirements: Unit must be Reaver/Warbringer. Allow on hallucinated units.

TrainFighter 

Training subunit(scarab, interceptor). Causes all interceptors within a carrier to be healed when not attacking. Default Requirements: Unused.

StrafeUnit1 

Interceptor move and attack. Default Requirements: Unit must be Protoss Interceptor. Allow on hallucinated units.

StrafeUnit2 

Scarab move and attack. Default Requirements: Unit must be Protoss Scarab.

RechargeShieldsUnit 

Unit recharge shields. Default Requirements: Unused.

RechargeShieldsBattery 

Shield Battery, recharge shield cast on unit or ground. Unit runs recharge shields 1, shield battery runs shield battery. If cast on ground, recharges all units within rechargeable radius. Default Requirements: Unit must be Protoss Shield Battery.

ShieldBattery 

Shield Battery, is recharging. Default Requirements: Unused.

Return 

Interceptor return to parent. Default Requirements: Unit must be a Worker (has harvest orders).

DroneLand 

Drone landing order. Used when building. Default Requirements: Unit must be Zerg Drone.

BuildingLand 

Building land order. Default Requirements: Unit must be a building(can lift off) that is lifted off.

BuildingLiftOff 

Begin Building Liftoff Default Requirements: Unit must be a building(can lift off) that is on the ground.

DroneLiftOff 

Begin Drone liftoff Default Requirements: Unit must be Zerg Drone.

LiftingOff 

Unit is lifting off. Default Requirements: Unit must be a building(can lift off).

ResearchTech 

Building researching tech. Default Requirements: Unused.

Upgrade 

Building researching upgrade. Default Requirements: Unused.

Larva 

Idle order for larva. Make sure it stays on creep, dies if off, and says within the range of the parent it came from. Default Requirements: Unit must be Zerg Larva. Allow on hallucinated units.

SpawningLarva 

Building is spawning larva. Default Requirements: Unit must be Hatchery/Lair/Hive.

Harvest1 

Generic move to harvest order. Default Requirements: Unit must be a Worker (has harvest orders).

Harvest2 

Move to harvest shrouded minerals/gas Default Requirements: Unit must be a Worker (has harvest orders).

MoveToGas 

Move to harvest gas. Default Requirements: Unit must be a Worker (has harvest orders).

WaitForGas 

Check if it can enter the gas mine(no unit in it). Default Requirements: Unit must be a Worker (has harvest orders).

HarvestGas 

Enter/exit mine, set return order. Default Requirements: Unused.

ReturnGas 

Return order, has gas. Default Requirements: Unit must be a Worker (has harvest orders).

MoveToMinerals 

Move to harvest minerals. Default Requirements: Unit must be a Worker (has harvest orders).

WaitForMinerals 

Can harvest minerals(one unit per field). Default Requirements: Unit must be a Worker (has harvest orders).

MiningMinerals 

Harvesting minerals. Runs iscript to spawn weapon. Default Requirements: Unused.

Harvest3 

Harvesting minerals is interrupted. Default Requirements: Unused.

Harvest4 

Unknown harvest command. Default Requirements: Unused.

ReturnMinerals 

Return resources /B Has minerals. Default Requirements: Unit must be a Worker (has harvest orders).

Interrupted 

Harvest Interrupt /B recharge shields. Default Requirements: Unused.

EnterTransport 

Move/enter a transport. Default Requirements: Allow on Hallucinated Units.

PickupIdle 

Transport Idle command. Default Requirements: Unit must be Transport(Can carry units) or Zerg Overlord.

PickupTransport 

Mobile Transport unit pickup. Default Requirements: Unit must be Transport(Can carry units).

PickupBunker 

Building pickup. Default Requirements: Unit must be Terran Bunker.

Pickup4 

Unknown /B AI pickup? Default Requirements: Unused.

PowerupIdle 

Idle for powerups. Default Requirements: Unit must be a powerup.

SiegeMode 

Switch to Siege mode. Default Requirements: Unused.

TankMode 

Switch to Tank mode. Default Requirements: Unused.

WatchTarget 

Immobile Unit base, watch the target. Default Requirements: Allow on hallucinated units.

InitCreepGrowth 

Start Spreading Creep. Default Requirements: Unit must be Hatchery/Lair/Hive or Creep Colony.

SpreadCreep 

Spreads creep. If it is a larva producer, runs that order also. Default Requirements: Blank.

StoppingCreepGrowth 

Stops creep growth. Default Requirements: Unit must be Sunken/Spore Colony.

GuardianAspect 

Unused, Morph 1 is used for unit morphing. Default Requirements: Unit must be Zerg Mutalisk.

WarpingArchon 

Move and start archon merge. Default Requirements: Unused.

CompletingArchonsummon 

Archon build self order. Default Requirements: Unused.

HoldPosition 

Attacking Unit hold position. Default Requirements: Unit is able to Hold Position. Allow on hallucinated units.

QueenHoldPosition 

Queen Hold position. Default Requirements: Unit must be Zerg Queen/Matriarch.

Cloak 

Cloak Unit. Default Requirements: Unused.

Decloak 

Decloak Unit. Default Requirements: Unused.

Unload 

Unload a unit from the transport. Default Requirements: Unit must be a transport.

MoveUnload 

Move to unload site and run unload order. Default Requirements: Unit must be a transport.

FireYamatoGun1 

Cast Spell: Yamato. Default Requirements: Unused.

FireYamatoGun2 

Move to cast spell on shrouded building. Default Requirements: Unused.

MagnaPulse 

Cast Spell: Lockdown. Default Requirements: Unused.

Burrow 

Burrow Unit. Default Requirements: Unused.

Burrowed 

Burrowed Unit idle. Default Requirements: Unused.

Unburrow 

Unburrow unit. Default Requirements: Unused.

DarkSwarm 

Cast Spell: Dark Swarm. Default Requirements: Unused.

CastParasite 

Cast Spell: Parasite. Default Requirements: Unused.

SummonBroodlings 

Cast Spell: Spawn Broodings. Default Requirements: Unused.

EmpShockwave 

Cast Spell: EMP Shockwave. Default Requirements: Unused.

NukeWait 

Unknown. Default Requirements: Unit must be Terran Nuclear Missile.

NukeTrain 

Silo Idle Default Requirements: Unused.

NukeLaunch 

Launch for nuclear missile. Default Requirements: Unit must be Terran Nuclear Missile.

NukePaint 

Move to and set nuke target. Default Requirements: Unit must be Terran Ghost.

NukeUnit 

Nuke the ground location of the unit. Default Requirements: Unit must be Terran Nuclear Missile.

NukeGround 

Nuke ground. Default Requirements: Unit must be Terran Nuclear Missile.

NukeTrack 

Ghost order during nuke. Default Requirements: Unit must be Terran Nuclear Missile.

InitArbiter 

Run nearby cloaking. Default Requirements: Unit must be Protoss Arbiter/Danimoth. Allow on Hallucinated units.

CloakNearbyUnits 

Cloak non arbiters within range. Default Requirements: Unit must be Protoss Arbiter/Danimoth.

PlaceMine 

Place spider mine. Default Requirements: Unused.

Rightclickaction 

right click, sets correct order based on target. Default Requirements: Allow on Hallucinated units.

SapUnit 

Suicide Attack Unit. Default Requirements: Unit must be Zerg infested Terran. Allow on Hallucinated units.

SapLocation 

Suicide Attack tile. Default Requirements: Unit must be Zerg infested Terran. Allow on Hallucinated units.

SuicideHoldPosition 

Suicide Hold Position. Default Requirements: Unit must be Zerg Infested Terran or Zerg Scourge. Allow on Hallucinated units.

Teleport 

Recall(units within range of target pos). Default Requirements: Unused.

TeleporttoLocation 

Causes units to teleport when being recalled. Default Requirements: Unused.

PlaceScanner 

Place Scanner Sweep Unit at position. Default Requirements: Unused.

Scanner 

Scanner Sweep Unit idle. Default Requirements: Unit must be Scanner Sweep.

DefensiveMatrix 

Defensive Matrix cast on target. Default Requirements: Unused.

PsiStorm 

Cast Spell: Psi Storm. Default Requirements: Unused.

Irradiate 

Cast Spell: Irradiate. Default Requirements: Unused.

Plague 

Cast Spell: Plague. Default Requirements: Unused.

Consume 

Cast Spell: Consume. Default Requirements: Unused.

Ensnare 

Cast Spell: Ensnare. Default Requirements: Unused.

StasisField 

Cast Spell: Stasis Field. Default Requirements: Unused.

Hallucination1 

Hallucination Cast on target. Default Requirements: Unused.

Hallucination2 

Kill Halluciation on spell cast. Default Requirements: Unused.

ResetCollision1 

Collision Reset between 2 units. Default Requirements: Unused.

ResetCollision2 

Collision reset between harvester and mine. Default Requirements: Unused.

Patrol 

Patrol to target, queue patrol to original position. Default Requirements: Unit is able to move. Allow on Hallucinated units.

CTFCOPInit 

CTF Initialization Default Requirements: Unused.

CTFCOPStarted 

CTF Idle Default Requirements: Unused.

CTFCOP2 

Unknown? Reset COP? Default Requirements: Unit must be Zerg Flag Beacon, Terran Flag Beacon, or Protoss Flag Beacon.

ComputerAI 

AI Control. Default Requirements: Unused.

AtkMoveEP 

AI Attack Move? Default Requirements: Unit is able to move. Allow on Hallucinated units.

HarassMove 

Aggressive Attack Move? Units wonâ‚Žâ„t give up on a target. If they see it, theyâ‚Žâ„ll attack it, even worse than attack move. Might be a computer attack move? Default Requirements: Unused.

AIPatrol 

Moves units to the center of the current ₎˶area₎℠they are at? Not sure if the spacing is meant to allow for detectors to cover an area or not. Default Requirements: Unused.

GuardPost 

Immobile Unit Guard. Default Requirements: Unused.

RescuePassive 

Rescuable unit idle. Default Requirements: Unused.

Neutral 

Neutral Unit idle. Default Requirements: Unused.

ComputerReturn 

Return computer units to defensive position? Was seen returning units that had followed a unit outside of a base and killed it. Default Requirements: Unused.

InitPsiProvider 

Init Psi Provider. Adds to some kind of linked list. Default Requirements: Unused.

SelfDestructing 

Kill unit. Default Requirements: Unit must be Protoss Scarab.

Critter 

Critter idle. Default Requirements: Unit must be Rhynadon, Bengalaas, Ragnasaur, Scantid, Kakaru, or Ursadon. Allow on hallucinated units.

HiddenGun 

Trap idle order. Default Requirements: Unit must be Floor Gun Trap, Left Wall Missile Trap, Left Wall Flame Trap, Right Wall Missile Trap, or Right Wall Flame Trap.

OpenDoor 

Opens the door. Default Requirements: Unit must be Left Upper Level Door, Right Upper Level Door, Left Pit Door, or Right pit Door.

CloseDoor 

Closes the door. Default Requirements: Unit must be Left Upper Level Door, Right Upper Level Door, Left Pit Door, or Right pit Door.

HideTrap 

Trap return to idle. Default Requirements: Unit must be Floor Missile Trap, Floor Gun Trap, Left Wall Missile Trap, Left Wall Flame Trap, Right Wall Missile Trap, or Right Wall Flame Trap.

RevealTrap 

Trap attack. Default Requirements: Unit must be Floor Missile Trap, Floor Gun Trap, Left Wall Missile Trap, Left Wall Flame Trap, Right Wall Missile Trap, or Right Wall Flame Trap.

Enabledoodad 

Enable Doodad State. Default Requirements: Unused.

Disabledoodad 

Disable Doodad State. Default Requirements: Unused.

Warpin 

Unused. Left over from unit warp in which now exists in Starcraft 2. Default Requirements: Unused.

Medic 

Idle command for the Terran Medic. Default Requirements: Unit must be Terran Medic.

MedicHeal1 

Heal cast on target. Default Requirements: Unit must be Terran Medic.

HealMove 

Attack move command for the Terran Medic. Default Requirements: Unit must be Terran Medic.

MedicHoldPosition 

Holds Position for Terran Medics, heals units within range. Default Requirements: Unit must be Terran Medic.

MedicHeal2 

Return to idle after heal. Default Requirements: Unused.

Restoration 

Cast Spell: Restoration. Default Requirements: Unused.

CastDisruptionWeb 

Cast Spell: Disruption Web. Default Requirements: Unused.

CastMindControl 

Mind Control Cast on Target. Default Requirements: Unit must be Protoss Dark Archon.

WarpingDarkArchon 

Dark Archon Meld. Default Requirements: Unused.

CastFeedback 

Feedback cast on target. Default Requirements: Unused.

CastOpticalFlare 

Cast Spell: Optical Flare. Default Requirements: Unused.

CastMaelstrom 

Cast Spell: Maelstrom. Default Requirements: Unused.

JunkYardDog 

Junk yard dog movement. Default Requirements: Unused.

Fatal 

Nothing. Default Requirements: Unused.

None 
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