BWAPI
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#include <Offsets.h>
struct { ... } BW::MapVectorEntry::gameData |
struct { ... } BW::MapVectorEntry::gameInitCommand |
struct { ... } BW::MapVectorEntry::gameTemplate |
struct { ... } BW::MapVectorEntry::partialReplayGameHeader |
char BW::MapVectorEntry::szComputerSlots[35] |
char BW::MapVectorEntry::szEntryName[64] |
char BW::MapVectorEntry::szFileName[MAX_PATH] |
char BW::MapVectorEntry::szFullPath[MAX_PATH] |
char BW::MapVectorEntry::szGameName[25] |
char BW::MapVectorEntry::szHumanSlots[35] |
char BW::MapVectorEntry::szMapDescription[316] |
char BW::MapVectorEntry::szMapDimensions[35] |
char BW::MapVectorEntry::szMapName[32] |
char BW::MapVectorEntry::szMapTileset[35] |
char BW::MapVectorEntry::szPlayerName[24] |
char BW::MapVectorEntry::szTotalPlayers[35] |