|
BWAPI
|
#include <Offsets.h>
| struct { ... } BW::MapVectorEntry::gameData |
| struct { ... } BW::MapVectorEntry::gameInitCommand |
| struct { ... } BW::MapVectorEntry::gameTemplate |
| struct { ... } BW::MapVectorEntry::partialReplayGameHeader |
| char BW::MapVectorEntry::szComputerSlots[35] |
| char BW::MapVectorEntry::szEntryName[64] |
| char BW::MapVectorEntry::szFileName[MAX_PATH] |
| char BW::MapVectorEntry::szFullPath[MAX_PATH] |
| char BW::MapVectorEntry::szGameName[25] |
| char BW::MapVectorEntry::szHumanSlots[35] |
| char BW::MapVectorEntry::szMapDescription[316] |
| char BW::MapVectorEntry::szMapDimensions[35] |
| char BW::MapVectorEntry::szMapName[32] |
| char BW::MapVectorEntry::szMapTileset[35] |
| char BW::MapVectorEntry::szPlayerName[24] |
| char BW::MapVectorEntry::szTotalPlayers[35] |
1.7.6.1