BWAPI
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#include <RepHeader.h>
Classes | |
struct | _gameTemplate |
Public Attributes | |
DWORD | dwUnknown |
char | szCurrentPlayerName [24] |
DWORD | dwGameFlags |
WORD | wMapWidth |
WORD | wMapHeight |
BYTE | bActivePlayerCount |
BYTE | bAvailableSlots |
BYTE | bGameSpeed |
BYTE | bGameState |
BYTE | bGameType |
BYTE | bUnknown |
WORD | wGameSubtype |
DWORD | dwSeed |
WORD | wTileset |
BYTE | bAutosaved |
BYTE | bComputerPlayerCount |
char | szGameName [25] |
char | szMapName [32] |
struct replay_resource::_netGame::_gameTemplate | gameTemplateInfo |
char replay_resource::_netGame::szMapName[32] |