BWAPI
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00001 /* 00002 * GroundAgent.h 00003 */ 00004 #pragma once 00005 #include "ActorAgent.h" 00006 00007 class GroundAgent : public ActorAgent 00008 { 00009 public: 00010 virtual void update(); 00011 protected: 00012 GroundAgent(BWAPI::Unit &u); 00013 };