BWAPI
BasicAIModule/include/Agents/State.h
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00001 /*
00002  *  State.h
00003  */
00004 #pragma once
00005 
00006 
00007 enum State
00008 {
00009         AttackState = 0,
00010         BuildState,
00011         BuildingState,
00012         DefendState,
00013         EvadeState,
00014         GatherState,
00015         IdleState,
00016         ResearchState,
00017         ScoutState,
00018         TrainState,
00019         UpgradeState
00020 };
00021 
00022 extern const char* StateStrings[];
00023 
00024 extern const char* UnitTypeStrings[];
00025 extern const unsigned char NUM_UNIT_TYPES;
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