BWAPI
|
Agent(BWAPI::Unit &u) | Agent | [protected] |
buildingLocation | Agent | [protected] |
buildingReserved | Agent | [protected] |
draw() | Agent | [virtual] |
getParentManagerName() const | Agent | |
getPositionTarget() const | Agent | [inline] |
getState() const | Agent | [inline] |
getUnit() const | Agent | [inline] |
getUnit() | Agent | [inline] |
getUnitTarget() const | Agent | [inline] |
getUnitTypeTarget() const | Agent | [inline] |
operator==(const Agent &other) | Agent | |
parentManager | Agent | [protected] |
positionTarget | Agent | [protected] |
RefineryAgent(BWAPI::Unit &u) | RefineryAgent | |
setParentManager(Manager *manager) | Agent | |
setPositionTarget(const BWAPI::Position &target) | Agent | [inline] |
setState(State state) | Agent | [inline] |
setUnitTarget(BWAPI::Unit *target) | Agent | [inline] |
setUnitTypeTarget(const BWAPI::UnitType &target) | Agent | [inline] |
state | Agent | [protected] |
StructureAgent(BWAPI::Unit &u) | StructureAgent | [inline] |
unit | Agent | [protected] |
unitTarget | Agent | [protected] |
unitTypeTarget | Agent | [protected] |
unitTypeTargetValid() | Agent | [inline] |
update() | RefineryAgent | [virtual] |