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| Uses of BoardPoint in <Unnamed> |
|---|
| Methods in <Unnamed> that return BoardPoint | |
|---|---|
static BoardPoint |
BoardPoint.fromCoordinates(int x,
int y)
Factory method that returns a reference to a newly-allocated BoardPoint that corresponds to given column and row numbers. |
static BoardPoint |
BoardPoint.fromString(java.lang.String s)
Factory method that returns a reference to a newly-allocated BoardPoint that corresponds to a given column and row designation. |
BoardPoint[] |
AircraftCarrier.getExtent()
|
BoardPoint[] |
Cruiser.getExtent()
|
BoardPoint[] |
Barge.getExtent()
|
BoardPoint[] |
Ship.getExtent()
Returns a newly-allocated array of BoardPoints, one for each BoardPoint this Ship occupies. |
BoardPoint[] |
Destroyer.getExtent()
|
BoardPoint |
Game.getMove(int i)
Use getMove when saving games. |
BoardPoint |
SmarterCPUPlayer.getNextMove()
|
BoardPoint |
Player.getNextMove()
Gets the next move this Player wants to execute. |
BoardPoint |
HumanPlayer.getNextMove()
This method will prompt the user until she enters a string corresponding to a BoardPoint; after she does that, it will return a BoardPoint for that String. |
BoardPoint |
NaiveCPUPlayer.getNextMove()
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BoardPoint |
AircraftCarrier.getOrigin()
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BoardPoint |
Cruiser.getOrigin()
|
BoardPoint |
Barge.getOrigin()
|
BoardPoint |
Ship.getOrigin()
Returns the origin point for this Ship. |
BoardPoint |
Destroyer.getOrigin()
|
| Methods in <Unnamed> with parameters of type BoardPoint | |
|---|---|
char |
AircraftCarrier.getCharForPoint(BoardPoint strike)
|
char |
Cruiser.getCharForPoint(BoardPoint strike)
|
char |
Barge.getCharForPoint(BoardPoint strike)
|
char |
Ship.getCharForPoint(BoardPoint strike)
Returns the character to display for a given BoardPoint. |
char |
Destroyer.getCharForPoint(BoardPoint strike)
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boolean |
AircraftCarrier.occupies(BoardPoint strike)
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boolean |
Cruiser.occupies(BoardPoint strike)
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boolean |
Barge.occupies(BoardPoint strike)
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boolean |
Ship.occupies(BoardPoint strike)
Returns true if this Ship occupies the given space, false otherwise. |
boolean |
Destroyer.occupies(BoardPoint strike)
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void |
AircraftCarrier.registerStrike(BoardPoint strike)
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void |
Cruiser.registerStrike(BoardPoint strike)
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boolean |
Grid.registerStrike(BoardPoint strike)
Registers a strike on this grid. |
void |
Barge.registerStrike(BoardPoint strike)
|
void |
Ship.registerStrike(BoardPoint strike)
Registers the result of a strike at the given point; records the strike and possibly destroys the ship. |
void |
Destroyer.registerStrike(BoardPoint strike)
|
void |
Game.setMove(int i,
BoardPoint move)
Use setMove when loading games, to set up the move state for the ith move in this Game. |
void |
AircraftCarrier.setOrigin(BoardPoint origin)
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void |
Cruiser.setOrigin(BoardPoint origin)
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void |
Barge.setOrigin(BoardPoint origin)
|
void |
Ship.setOrigin(BoardPoint origin)
Sets the origin of this ship as a BoardPoint. |
void |
Destroyer.setOrigin(BoardPoint origin)
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