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# Overview

📗 Readings: CG Chapter 16.
📗 Wikipedia page: Link

# Collision Detection

📗 Objects are usually represented by a collection of convex polytopes (convex polygon in 2D). Checking if two convex polytopes collides can be done by check if each vertex of one polytope is inside the other polytope.
📗 A polytope can be represented by the intersection of half-spaces, for example, a convex polygon in 2D with \(n\) edges or a convex polytope in 3D with \(n\) faces is a set of points \(x\) that satisfies \(A x \leq b\).

📗 In computer graphics, polytopes are usually represented by a collection of lines (edges in 2D) or triangles (faces in 3D, each face can have multiple triangles). There are more efficient collision detection algorithms for polytopes represented this way.






Last Updated: May 07, 2024 at 12:22 AM