# Schedule


This is a directed study course in Computer Science. In Spring 2026, the group will investigate algorithms to solve large games, with a large number of actions (close to continuous games) or a large number of players (close to non-atomic games). In particular, we will look into solving a class of facility location games and routing congestion games.

Week Date Topic Notes
1 - Support Enumeration W1
2 - Vertex Enumeration W2
3 - Continuous Games W3
4 - Non-atomic Games W4
5 - Best Response Dynamics W5
6 - Fictitious Play W6
7 - Replicator Dynamics W7
8 - Project W8
9 - Project W9
10 - Project W10
11 - Project W11
12 - Project W12
13 - Project W13
14 - Project W14
15 - Project W15


Textbook (main):

📗 Algorithmic Game Theory: Link.

Notes from previous semesters:

📗 Mechanism Design: Link
📗 Partial Observability: Link
📗 Multi-agent deep learning: Link
📗 Single-agent deep learning: Link
📗 Multi-agent discrete state: Link

# Grading Scheme


There will be weekly meetings to discuss the progress of the project, and a final project submission: a demo on your personal website and a report.





Last Updated: November 20, 2025 at 10:04 PM