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Class Summary |
| ColorOps |
A noninstantiable utility class to manipulate Color objects. |
| Defender |
A Lunar lander that can fire lasers |
| GameFrame |
A class for getting a double buffered fix framerate Frame onscreen with mouse
and keyboard input onscreen. |
| ImageCache |
A class to hold images and insure they aren't pulled off the hard drive (or
the internet) more than once |
| Laser |
A Laser that can move and draw itself |
| SpaceGame |
The class that arranges all the pieces into a coherent game. |
| SpaceGameMain |
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| UFO |
A class representing a single UFO object that can move, fire, and be hit. |