BWAPI
Aiur/AiurModule/Source/AiurModule.h
Go to the documentation of this file.
00001 #pragma once
00002 #include <BWAPI.h>
00003 #include <BWTA.h>
00004 #include <Arbitrator.h>
00005 #include <WorkerManager.h>
00006 #include <SupplyManager.h>
00007 #include <BuildManager.h>
00008 #include <BuildOrderManager.h>
00009 #include <TechManager.h>
00010 #include <UpgradeManager.h>
00011 #include <BaseManager.h>
00012 #include <ScoutManager.h>
00013 #include <DefenseManager.h>
00014 #include <UnderAttackManager.h>
00015 #include <InformationManager.h>
00016 #include <SpyManager.h>
00017 #include <BorderManager.h>
00018 #include <UnitGroupManager.h>
00019 #include <SpendManager.h>
00020 #include <ArmyManager.h>
00021 #include <MoodManager.h>
00022 #include <OpeningManager.h>
00023 #include <PhotonManager.h>
00024 #include <DragoonManager.h>
00025 #include <EnhancedUI.h>
00026 #include <HashMap.h>
00027 #include <MesurePrecision.h>
00028 
00029 class AiurModule : public BWAPI::AIModule
00030 {
00031 private:
00032         double  minDist;
00033         int                     frame;
00034         int                     lastFrameExpand;
00035         int                     lastScout;
00036 
00037         BWTA::BaseLocation *closest;
00038         BWTA::BaseLocation *home;
00039 
00040 public:
00041         virtual void onStart                            ();
00042         virtual void onEnd                                      (bool isWinner);
00043         virtual void onFrame                            ();
00044         virtual void onUnitDiscover     (BWAPI::Unit* unit);
00045         virtual void onUnitEvade                (BWAPI::Unit* unit);
00046         virtual void onUnitMorph                (BWAPI::Unit* unit);
00047         virtual void onUnitRenegade     (BWAPI::Unit* unit);
00048         virtual void onUnitDestroy      (BWAPI::Unit* unit);
00049         virtual void onSendText                 (std::string text);
00050 
00051         ~AiurModule(); //not part of BWAPI::AIModule
00052 
00053         void showStats(); //not part of BWAPI::AIModule
00054         void showPlayers();
00055         void showForces();
00056         bool analyzed;
00057 
00058         std::map<BWAPI::Unit*,BWAPI::UnitType>                  buildings;
00059         Arbitrator::Arbitrator<BWAPI::Unit*,double> arbitrator;
00060 
00061         WorkerManager                                   *workerManager;
00062         SupplyManager                                   *supplyManager;
00063         BuildManager                                    *buildManager;
00064         TechManager                                             *techManager;
00065         UpgradeManager                          *upgradeManager;
00066         BaseManager                                             *baseManager;
00067         ScoutManager                                    *scoutManager;
00068         SpendManager                                    *spendManager;
00069         BuildOrderManager                       *buildOrderManager;
00070         DefenseManager                          *defenseManager;
00071         UnderAttackManager              *underAttackManager;
00072         InformationManager              *informationManager;
00073         BorderManager                                   *borderManager;
00074         UnitGroupManager                        *unitGroupManager;
00075         SpyManager                                              *spyManager;
00076         ArmyManager                                             *armyManager;
00077         MoodManager                                             *moodManager;
00078         OpeningManager                          *openingManager;
00079         PhotonManager                                   *photonManager;
00080         DragoonManager                          *dragoonManager;
00081         EnhancedUI                                              *enhancedUI;
00082         Random                                                          *randomExpand;
00083         HashMap                                                         hashMap;
00084         int                                                                             timeToExpand;
00085         bool                                                                    showManagerAssignments;
00086         bool                                                                    debugMode;
00087         bool                                                                    destinationMineralSpotted;
00088         bool                                                                    cleaningPath;
00089 
00090         // time profile
00091         double diff, top;
00092         int sup55;
00093         CMesurePrecision compteur;
00094 };
 All Classes Namespaces Files Functions Variables Enumerations Enumerator Defines