BWAPI
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#include <AiurModule.h>
void AiurModule::onEnd | ( | bool | isWinner | ) | [virtual] |
BWAPI calls this at the end of the match. isWinner will be true if the AIModule won the game. If the game is a replay, isWinner will always be false.
Reimplemented from BWAPI::AIModule.
void AiurModule::onFrame | ( | ) | [virtual] |
BWAPI calls this on every logical frame in the game.
Reimplemented from BWAPI::AIModule.
void AiurModule::onSendText | ( | std::string | text | ) | [virtual] |
If Flag::UserInput is enabled, BWAPI will call this each time a user enters a message into the chat.
Reimplemented from BWAPI::AIModule.
void AiurModule::onStart | ( | ) | [virtual] |
BWAPI calls this at the start of a match. Typically an AI will execute set up code in this method (initialize data structures, load build orders, etc).
Reimplemented from BWAPI::AIModule.
void AiurModule::onUnitDestroy | ( | BWAPI::Unit * | unit | ) | [virtual] |
BWAPI calls this when a unit dies or otherwise removed from the game (i.e. a mined out mineral patch). When a zerg drone becomes an extractor, the Vespene geyser changes to the Zerg Extractor type and the drone is removed. If Complete Map Information is enabled, this will also be called for units that are hidden by the fog of war. If a unit that was visible gets destroyed, onUnitHide will be called right before onUnitDestroy is called.
Reimplemented from BWAPI::AIModule.
void AiurModule::onUnitDiscover | ( | BWAPI::Unit * | unit | ) | [virtual] |
BWAPI calls this when a unit becomes accessible.
Reimplemented from BWAPI::AIModule.
void AiurModule::onUnitEvade | ( | BWAPI::Unit * | unit | ) | [virtual] |
BWAPI calls this when a unit becomes inaccessible.
Reimplemented from BWAPI::AIModule.
void AiurModule::onUnitMorph | ( | BWAPI::Unit * | unit | ) | [virtual] |
BWAPI calls this when a unit changes type, such as from a Zerg Drone to a Zerg Hatchery, or from a Terran Siege Tank Tank Mode to Terran Siege Tank Siege Mode. This is not called when the type changes to or from UnitTypes::Unknown (which happens when a unit becomes visible or invisible).
Reimplemented from BWAPI::AIModule.
void AiurModule::onUnitRenegade | ( | BWAPI::Unit * | unit | ) | [virtual] |
BWAPI calls this when an accessible unit changes ownership.
Reimplemented from BWAPI::AIModule.
void AiurModule::showForces | ( | ) |
void AiurModule::showPlayers | ( | ) |
void AiurModule::showStats | ( | ) |
bool AiurModule::analyzed |
std::map<BWAPI::Unit*,BWAPI::UnitType> AiurModule::buildings |
double AiurModule::diff |
double AiurModule::top |