BWAPI
Aiur/include/BWAPI/Client/PlayerImpl.h
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00001 #pragma once
00002 #include <BWAPI.h>
00003 #include "PlayerData.h"
00004 #include <set>
00005 #include <string>
00006 
00007 namespace BWAPI
00008 {
00009   class Unit;
00010   class Force;
00011   class PlayerImpl : public Player
00012   {
00013     private:
00014       int id;
00015     public:
00016       PlayerData* self;
00017       std::set<Unit*> units;
00018       void clear();
00019       PlayerImpl(int id);
00020       virtual int getID() const;
00021       virtual std::string getName() const;
00022       virtual const std::set<Unit*>& getUnits() const;
00023       virtual Race getRace() const;
00024       virtual PlayerType getType() const;
00025       virtual Force* getForce() const;
00026       virtual bool isAlly(Player* player) const;
00027       virtual bool isEnemy(Player* player) const;
00028       virtual bool isNeutral() const;
00029       virtual TilePosition getStartLocation() const;
00030       virtual bool isVictorious() const;
00031       virtual bool isDefeated() const;
00032       virtual bool leftGame() const;
00033 
00034       virtual int minerals() const;
00035       virtual int gas() const;
00036       virtual int cumulativeMinerals() const;
00037       virtual int cumulativeGas() const;
00038 
00039       virtual int supplyTotal() const;
00040       virtual int supplyUsed() const;
00041       virtual int supplyTotal(Race race) const;
00042       virtual int supplyUsed(Race race) const;
00043 
00044       virtual int allUnitCount(UnitType unit) const;
00045       virtual int visibleUnitCount(UnitType unit) const;
00046       virtual int completedUnitCount(UnitType unit) const;
00047       virtual int incompleteUnitCount(UnitType unit) const;
00048       virtual int deadUnitCount(UnitType unit) const;
00049       virtual int killedUnitCount(UnitType unit) const;
00050 
00051       virtual int  getUpgradeLevel(UpgradeType upgrade) const;
00052       virtual bool hasResearched(TechType tech) const;
00053       virtual bool isResearching(TechType tech) const;
00054       virtual bool isUpgrading(UpgradeType upgrade) const;
00055 
00056       virtual BWAPI::Color getColor() const;
00057       virtual int getTextColor() const;
00058 
00059       virtual int maxEnergy(UnitType unit) const;
00060       virtual double topSpeed(UnitType unit) const;
00061       virtual int groundWeaponMaxRange(UnitType unit) const;
00062       virtual int airWeaponMaxRange(UnitType unit) const;
00063       virtual int weaponMaxRange(WeaponType weapon) const;
00064       virtual int sightRange(UnitType unit) const;
00065       virtual int groundWeaponDamageCooldown(UnitType unit) const;
00066       virtual int armor(UnitType unit) const;
00067 
00068       virtual int getUnitScore() const;
00069       virtual int getKillScore() const;
00070       virtual int getBuildingScore() const;
00071       virtual int getRazingScore() const;
00072       virtual int getCustomScore() const;
00073 
00074       virtual bool isObserver() const;
00075   };
00076 };
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