BWAPI
BTHAI/SCProjects/BTHAIModule/Source/PFManager.h
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00001 #ifndef __PFMANAGER_H__
00002 #define __PFMANAGER_H__
00003 
00004 #include <BWAPI.h>
00005 #include "BaseAgent.h"
00006 
00007 using namespace BWAPI;
00008 using namespace std;
00009 
00020 class PFManager {
00021 
00022 private:
00023         PFManager();
00024         static PFManager* instance;
00025         static bool instanceFlag;
00026 
00027         float getAttackingUnitP(BaseAgent* agent, int cX, int cY, bool defensive);
00028         float getMedicUnitP(BaseAgent* agent, int cX, int cY);
00029         bool checkWait(BaseAgent* agent, TilePosition goal);
00030 
00031         Unit* checkTarget(BaseAgent* agent);
00032 
00033         int checkRange;
00034         int stepSize;
00035         int mapW;
00036         int mapH;
00037 
00038 public:
00040         ~PFManager();
00041 
00043         static PFManager* getInstance();
00044 
00047         void computeAttackingUnitActions(BaseAgent* agent, TilePosition goal, bool defensive);
00048 
00051         void computeAttackingUnitActions(BaseAgent* agent, TilePosition goal, bool defensive, bool forceMove);
00052 
00055         void computeMedicUnitActions(BaseAgent* agent);
00056 
00059         bool moveToGoal(BaseAgent* agent, TilePosition goal);
00060         
00061 };
00062 
00063 #endif
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