BWAPI
Commander Member List
This is the complete list of members for Commander, including all inherited members.
addBunkerSquad()Commander
assistBuilding(BaseAgent *building)Commander
assistWorker(BaseAgent *worker)Commander
ATTACKCommander [protected, static]
checkRemovableObstacles()Commander
checkRepairUnits()Commander
checkUnfinishedBuildings()Commander
checkWorkersAttack(BaseAgent *base)Commander
Commander()Commander [protected]
computeActions()Commander
currentIDCommander [protected]
currentStateCommander [protected]
DEFENDCommander [protected, static]
enemyDeadScoreCommander
enemyUnitsWithinRange(TilePosition start, int range)Commander
findChokePoint()Commander
findOffensiveSquadPosition(TilePosition closeEnemy)Commander [protected]
findUnfortifiedChokePoint()Commander
finishBuild(BaseAgent *agent)Commander
forceAttack()Commander
getClosestEnemyBuilding(TilePosition start)Commander
getInstance()Commander [static]
getSquad(int id)Commander
getSquads()Commander
handleCloakedEnemy(TilePosition pos, Squad *squad)Commander
instanceCommander [protected, static]
isBuildable(TilePosition pos)Commander
isImportantUnit(Unit *unit)Commander
isPowered(TilePosition pos)Commander
needUnit(UnitType type)Commander
noOffensiveSquadsWithin(TilePosition center, int maxRange)Commander
ownDeadScoreCommander
printInfo()Commander
repair(BaseAgent *agent)Commander
shallEngage()Commander
squadsCommander [protected]
unitCreated(BaseAgent *agent)Commander
unitDestroyed(BaseAgent *agent)Commander
updateGoals()Commander
~Commander()Commander
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