BWAPI
HatcheryAgent Member List
This is the complete list of members for HatcheryAgent, including all inherited members.
aliveBaseAgent [protected]
assignToAttack()BaseAgent [inline, virtual]
assignToBuild(UnitType type)BaseAgent [inline, virtual]
assignToDefend()BaseAgent [inline, virtual]
assignToExplore()BaseAgent [inline, virtual]
assignToFinishBuild(Unit *building)BaseAgent [inline, virtual]
assignToRepair(Unit *building)BaseAgent [inline, virtual]
BaseAgent()BaseAgent
BaseAgent(Unit *mUnit)BaseAgent
bBlockBaseAgent [protected]
canAttack(Unit *target)BaseAgent
canAttack(UnitType type)BaseAgent
canBuild(UnitType type)BaseAgent [virtual]
canBuildUnit(UnitType type)StructureAgent [protected]
canEvolveUnit(UnitType type)StructureAgent [protected]
canMorphInto(UnitType type)StructureAgent
clearGoal()BaseAgent [virtual]
computeActions()HatcheryAgent [virtual]
destroyed()BaseAgent [virtual]
doEnsnare(TilePosition pos)BaseAgent [static]
doScannerSweep(TilePosition pos)BaseAgent [static]
getGoal()BaseAgent
getLastActionFrame()BaseAgent
getNextScanLocation()StructureAgent [protected]
getSquadID()BaseAgent
getTypeName()HatcheryAgent [virtual]
getUnit()BaseAgent
getUnitID()BaseAgent
getUnitType()BaseAgent
goalBaseAgent [protected]
hasScannedStructureAgent [protected]
HatcheryAgent(Unit *mUnit)HatcheryAgent
infoBaseAgent [protected]
isAlive()BaseAgent
isAttacking()BaseAgent [inline, virtual]
isBuilding()BaseAgent
isDamaged()BaseAgent
isDefending()BaseAgent [inline, virtual]
isDetectorWithinRange(TilePosition pos, int range)BaseAgent
isExploring()BaseAgent [inline, virtual]
isFreeWorker()BaseAgent
isOfType(UnitType type)BaseAgent
isOfType(Unit *mUnit, UnitType type)BaseAgent [static]
isOfType(UnitType mType, UnitType toCheckType)BaseAgent [static]
isUnderAttack()BaseAgent
isUnit()BaseAgent
isWorker()BaseAgent
lastActionFrameBaseAgent [protected]
matches(Unit *mUnit)BaseAgent
noUnitsInWeaponRange()BaseAgent
printInfo()StructureAgent [virtual]
repairingStructureAgent [protected]
researchOrderStructureAgent [protected]
sendWorkers()StructureAgent
setActionFrame()BaseAgent
setGoal(TilePosition goal)BaseAgent [virtual]
setInfo(string mInfo)BaseAgent
setSquadID(int id)BaseAgent
squadIDBaseAgent [protected]
StructureAgent()StructureAgent
StructureAgent(Unit *mUnit)StructureAgent
unitBaseAgent [protected]
unitIDBaseAgent [protected]
upgradeOrderStructureAgent [protected]
~BaseAgent()BaseAgent
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