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BWAPI
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| computeAttackingUnitActions(BaseAgent *agent, TilePosition goal, bool defensive) | PFManager | |
| computeAttackingUnitActions(BaseAgent *agent, TilePosition goal, bool defensive, bool forceMove) | PFManager | |
| computeMedicUnitActions(BaseAgent *agent) | PFManager | |
| getInstance() | PFManager | [static] |
| moveToGoal(BaseAgent *agent, TilePosition goal) | PFManager | |
| ~PFManager() | PFManager |
1.7.6.1