BWAPI
|
computeAttackingUnitActions(BaseAgent *agent, TilePosition goal, bool defensive) | PFManager | |
computeAttackingUnitActions(BaseAgent *agent, TilePosition goal, bool defensive, bool forceMove) | PFManager | |
computeMedicUnitActions(BaseAgent *agent) | PFManager | |
getInstance() | PFManager | [static] |
moveToGoal(BaseAgent *agent, TilePosition goal) | PFManager | |
~PFManager() | PFManager |