BWAPI
SnippyHolloW-BroodwarBotQ-f01ab56/src/MicroProject.h
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00001 #pragma once
00002 #include <BWAPI.h>
00003 #include <BWTA.h>
00004 #include <windows.h>
00005 #include "Defines.h"
00006 #include "Micro/Formations.h"
00007 #include "Intelligence/EUnitsFilter.h"
00008 #include "Regions/MapManager.h"
00009 #include "Regions/Regions.h"
00010 #include "Micro/UnitsGroup.h"
00011 #include "Micro/Goals/GoalManager.h"
00012 #include "Macro/UnitGroupManager.h"
00013 #include "Macro/Arbitrator.h"
00014 
00015 static bool analyzed;
00016 static bool analysis_just_finished;
00017 static BWTA::Region* home;
00018 static BWTA::Region* enemy_base;
00019 DWORD WINAPI AnalyzeThread();
00020 
00021 class MicroAIModule : public BWAPI::AIModule
00022 {
00023 public:     
00024     EUnitsFilter* eUnitsFilter;
00025     MapManager* mapManager;
00026     Regions* regions;
00027     UnitGroupManager * unitGroupManager;
00028     Arbitrator::Arbitrator<BWAPI::Unit*,double> arbitrator;
00029     GoalManager* goalManager;
00030     bool enemiesFound;
00031     BWAPI::TilePosition eStartLocation;
00032     MicroAIModule();
00033     ~MicroAIModule();
00034         virtual void onStart();
00035         virtual void onEnd(bool isWinner);
00036         virtual void onFrame();
00037         //virtual void onRemove(BWAPI::Unit* unit);
00038         virtual void onSendText(std::string text);
00039     virtual void onUnitCreate(Unit* unit);
00040     virtual void onUnitDestroy(Unit* unit);
00041     virtual void onUnitShow(BWAPI::Unit* unit);
00042         virtual void onUnitHide(BWAPI::Unit* unit);
00043         void showStats(); //not part of BWAPI::AIModule
00044         void showPlayers();
00045         void showForces();
00046         std::map<BWAPI::Unit*,BWAPI::UnitType> buildings;
00047 };
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