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BWAPI
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#include <AttackGoal.h>


Public Member Functions | |
| AttackGoal (const std::map< BWAPI::UnitType, int > &miniUnits, BWAPI::Position p, int priority=50, int firstFrame=0) | |
| AttackGoal (BWAPI::Position p, int priority=50, int firstFrame=0) | |
| AttackGoal (pSubgoal subgoal, int priority=50, int firstFrame=0) | |
| virtual | ~AttackGoal () |
| void | achieve () |
| std::string | getName () |
| std::string | getShortName () |
| void | abort () |
| RegroupGoal at the closest, backing point on the path from home to enemy's. | |
| AttackGoal::AttackGoal | ( | const std::map< BWAPI::UnitType, int > & | miniUnits, |
| BWAPI::Position | p, | ||
| int | priority = 50, |
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| int | firstFrame = 0 |
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| ) |

| AttackGoal::AttackGoal | ( | BWAPI::Position | p, |
| int | priority = 50, |
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| int | firstFrame = 0 |
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| ) |

| AttackGoal::AttackGoal | ( | pSubgoal | subgoal, |
| int | priority = 50, |
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| int | firstFrame = 0 |
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| ) |

| AttackGoal::~AttackGoal | ( | ) | [virtual] |

| void AttackGoal::abort | ( | ) |
RegroupGoal at the closest, backing point on the path from home to enemy's.


| void AttackGoal::achieve | ( | ) | [virtual] |
Cancel if we are getting pwned
Regroup
And go!
Reimplemented from Goal.

| std::string AttackGoal::getName | ( | ) |
| std::string AttackGoal::getShortName | ( | ) |
1.7.6.1