BWAPI
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SPAR/AIModule/SparAIModule/DecisionMaking/Layer1Reactive/FSM/BehaviorState.h File Reference
#include "../../../Utils/FSM/FSMState.h"
#include "Behavior.h"
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Classes

class  BehaviorState< Behavior, DerivedState >
 A behavior state represents a state in a finite state machine. Each state stores code to execute when it becomes active, and transitions associated to events to get out of that state. More...

Typedefs

typedef IFSMState IBehaviorState

Typedef Documentation

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