This is the complete list of members for
PathFinderClass, including all inherited members.
CreateAdvancedFleePath(TilePosition start, const UnitGroup &enemies, bool stickToRegion=false) | PathFinderClass | |
CreateCheapWalkPath(Position start, Position target) | PathFinderClass | |
CreateRegionPath(Region start, Region target) | PathFinderClass | |
CreateTilePath(TilePosition start, TilePosition target, std::tr1::function< bool(TilePosition)> tileTest=DefaultTileTest(), std::tr1::function< int(TilePosition, TilePosition, int)> gFunction=DefaultGValue(), std::tr1::function< int(TilePosition, TilePosition)> hFunction=DefaultHValue(), int maxGValue=0, bool diaganol=false) | PathFinderClass | |
CreateWalkPath(WalkPosition start, WalkPosition target, std::tr1::function< bool(WalkPosition)> tileTest=DefaultWalkTest(), std::tr1::function< int(WalkPosition, WalkPosition, int)> gFunction=DefaultWalkGValue(), std::tr1::function< int(WalkPosition, WalkPosition)> hFunction=DefaultWalkHValue(), int maxGValue=0, bool diaganol=false) | PathFinderClass | |