BWAPI
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std::set<BulletType>& BWAPI::BulletTypes::allBulletTypes | ( | ) |
Returns the set of all the BulletTypes.
BulletType BWAPI::BulletTypes::getBulletType | ( | std::string | name | ) |
Given the name of an bullet type, getBulletType() will return the corresponding BulletType object.
void BWAPI::BulletTypes::init | ( | ) |
Referenced by MacroManagerClass::onBegin().
Referenced by UnitClass::canAttackAir(), UnitClass::canAttackGround(), BWAPIC::Command::Command(), PositionPath::drawPath(), BuildTilePath::drawPath(), UnitFilter::filter(), BuildingPlacerClass::finaliseReservations(), UnitClass::getBuildType(), UnitGroup::getCenter(), ScoutDataClass::getLastPosition(), PositionPath::getLength(), ScoutDataClass::getNextPosition(), UnitClass::getOrder(), UnitClass::getSecondaryOrder(), UnitClass::getTech(), UnitClass::getUpgrade(), WallTrackerClass::getWallPosition(), UnitClass::getWeapon(), ReservedLocationClass::isCalculated(), MacroItem::isTechType(), MacroItem::isUnitType(), MacroItem::isUpgradeType(), BuildOrderManagerClass::LoadOtherBuilds(), BlockedPathManagerClass::onBegin(), ScoutManagerClass::onBegin(), BuildingPlacerClass::rememberBestExpandLocation(), ReservedLocationClass::setTilePosition(), BWAPIC::Shape::Shape(), ScoutManagerClass::update(), DefaultSquadTask::update(), DefenseSquadTask::update(), ObserverScoutTask::update(), ScoutManagerClass::updateLastScoutType(), DefenseSquadTask::updateRequirements(), and MacroManagerClass::updateUnitProduction().
Referenced by UnitClass::getBuildType(), and BuildOrderManagerClass::LoadOtherBuilds().
Referenced by MacroManagerClass::onBegin().