BWAPI
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#include <GameData.h>
Definition at line 27 of file GameData.h.
BWAPI::GameData::GameData | ( | ) | [inline] |
Definition at line 29 of file GameData.h.
{}
double BWAPI::GameData::averageFPS |
Definition at line 71 of file GameData.h.
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bool BWAPI::GameData::flags[2] |
Definition at line 81 of file GameData.h.
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Definition at line 60 of file GameData.h.
int BWAPI::GameData::getGroundHeight[256][256] |
Definition at line 92 of file GameData.h.
bool BWAPI::GameData::hasCreep[256][256] |
Definition at line 97 of file GameData.h.
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bool BWAPI::GameData::isBuildable[256][256] |
Definition at line 94 of file GameData.h.
Definition at line 32 of file GameData.h.
bool BWAPI::GameData::isExplored[256][256] |
Definition at line 96 of file GameData.h.
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Definition at line 112 of file GameData.h.
bool BWAPI::GameData::isOccupied[256][256] |
Definition at line 98 of file GameData.h.
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Definition at line 115 of file GameData.h.
bool BWAPI::GameData::isVisible[256][256] |
Definition at line 95 of file GameData.h.
bool BWAPI::GameData::isWalkable[1024][1024] |
Definition at line 93 of file GameData.h.
bool BWAPI::GameData::keyState[256] |
Definition at line 77 of file GameData.h.
Definition at line 61 of file GameData.h.
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Definition at line 63 of file GameData.h.
char BWAPI::GameData::mapFileName[261] |
Definition at line 86 of file GameData.h.
char BWAPI::GameData::mapHash[41] |
Definition at line 89 of file GameData.h.
Definition at line 85 of file GameData.h.
char BWAPI::GameData::mapName[33] |
Definition at line 88 of file GameData.h.
char BWAPI::GameData::mapPathName[261] |
Definition at line 87 of file GameData.h.
unsigned short BWAPI::GameData::mapSplitTilesMiniTileMask[5000] |
Definition at line 101 of file GameData.h.
unsigned short BWAPI::GameData::mapSplitTilesRegion1[5000] |
Definition at line 102 of file GameData.h.
unsigned short BWAPI::GameData::mapSplitTilesRegion2[5000] |
Definition at line 103 of file GameData.h.
unsigned short BWAPI::GameData::mapTileRegionId[256][256] |
Definition at line 100 of file GameData.h.
Definition at line 84 of file GameData.h.
const int BWAPI::GameData::MAX_COMMANDS = 20000 [static] |
Definition at line 129 of file GameData.h.
const int BWAPI::GameData::MAX_EVENTS = 10000 [static] |
Definition at line 126 of file GameData.h.
const int BWAPI::GameData::MAX_SHAPES = 20000 [static] |
Definition at line 128 of file GameData.h.
const int BWAPI::GameData::MAX_STRINGS = 20000 [static] |
Definition at line 127 of file GameData.h.
const int BWAPI::GameData::MAX_UNIT_COMMANDS = 20000 [static] |
Definition at line 130 of file GameData.h.
bool BWAPI::GameData::mouseState[3] |
Definition at line 76 of file GameData.h.
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unsigned short BWAPI::GameData::regionGroupIndex[5000] |
Definition at line 104 of file GameData.h.
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int BWAPI::GameData::selectedUnits[12] |
Definition at line 119 of file GameData.h.
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char BWAPI::GameData::strings[MAX_STRINGS][256] |
Definition at line 138 of file GameData.h.
int BWAPI::GameData::unitArray[1700] |
Definition at line 51 of file GameData.h.
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Definition at line 148 of file GameData.h.
UnitData BWAPI::GameData::units[10000] |
Definition at line 48 of file GameData.h.
unitFinder BWAPI::GameData::xUnitSearch[1700 *2] |
Definition at line 150 of file GameData.h.
unitFinder BWAPI::GameData::yUnitSearch[1700 *2] |
Definition at line 151 of file GameData.h.