BWAPI
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#include <Condition.h>
Definition at line 10 of file Condition.h.
Definition at line 12 of file Condition.h.
{ None, enemyUnitCountGreaterEqualThan, enemyDoesntHasUnitLessThan, enemyHasResearched, enemyHasUpgraded, enemyHasExpanded, isResearching, isResearched, isUpgrading, isUpgraded, myPlannedUnitTotalGreaterEqualThan, myPlannedUnitTotalLessThan, myUnitTotalBuildCountGreaterEqualThan, myUnitTotalBuildCountLessThan, isEnemyZerg, isEnemyProtoss, isEnemyTerran, isContained, canForgeExpand, mapHasIsland, mapHasMineralOnlyNatural, distanceBetweenBotAndEnemy, minDistanceBetweenMainsLessThan, minDistanceBetweenMainsGreaterThan, mapSize, numberOfEnemies, enemyMainSize, mapIs };