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BWAPI
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#include <Condition.h>

Definition at line 10 of file Condition.h.
Definition at line 12 of file Condition.h.
{
None,
enemyUnitCountGreaterEqualThan,
enemyDoesntHasUnitLessThan,
enemyHasResearched,
enemyHasUpgraded,
enemyHasExpanded,
isResearching,
isResearched,
isUpgrading,
isUpgraded,
myPlannedUnitTotalGreaterEqualThan,
myPlannedUnitTotalLessThan,
myUnitTotalBuildCountGreaterEqualThan,
myUnitTotalBuildCountLessThan,
isEnemyZerg,
isEnemyProtoss,
isEnemyTerran,
isContained,
canForgeExpand,
mapHasIsland,
mapHasMineralOnlyNatural,
distanceBetweenBotAndEnemy,
minDistanceBetweenMainsLessThan,
minDistanceBetweenMainsGreaterThan,
mapSize,
numberOfEnemies,
enemyMainSize,
mapIs
};
1.7.6.1