BWAPI
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00001 #ifndef BDEF_GOALHEADERS_H 00002 #define BDEF_GOALHEADERS_H 00003 #include "GoalGeneratorBase.h" 00004 #include "GoalTypes.h" 00005 00006 class BaseDefenseManagerAgent; 00007 00008 // worker training goal 00009 class BaseDefense_BuildAirDefenseGoalGenerator : public GoalGeneratorBase { 00010 public: 00011 BaseDefense_BuildAirDefenseGoalGenerator(AgentPool* a, BaseDefenseManagerAgent* parent); 00012 00013 // generic stuff 00014 virtual void inhibit(); 00015 virtual bool instantiateGoal(); 00016 virtual void updateDrives(); 00017 virtual void initialize(); 00018 virtual int getdrive(); 00019 virtual int getthresh(); 00020 00021 00022 private: 00023 00024 // generic stuff 00025 bool inhibited; 00026 AgentPool* agentPool; 00027 int drive; 00028 int thresh; 00029 int priority; 00030 BaseDefenseManagerAgent* parent; 00031 GoalDescriptor* goal; 00032 int temporalFactor; 00033 // implementation-specific stuff, if needed 00034 00035 00036 }; 00037 00038 00039 00040 class BaseDefense_BuildGroundDefenseGoalGenerator : public GoalGeneratorBase { 00041 public: 00042 BaseDefense_BuildGroundDefenseGoalGenerator(AgentPool* a, BaseDefenseManagerAgent* parent); 00043 00044 // generic stuff 00045 virtual void inhibit(); 00046 virtual bool instantiateGoal(); 00047 virtual void updateDrives(); 00048 virtual void initialize(); 00049 virtual int getdrive(); 00050 virtual int getthresh(); 00051 00052 00053 00054 private: 00055 00056 // generic stuff 00057 bool inhibited; 00058 AgentPool* agentPool; 00059 int drive; 00060 int thresh; 00061 int priority; 00062 BaseDefenseManagerAgent* parent; 00063 GoalDescriptor* goal; 00064 int temporalFactor; 00065 // implementation-specific stuff, if needed 00066 00067 00068 }; 00069 00070 #endif